Author: Dusa Praharsh

Running the streets of Night City to clearing markers on the USG Ishimura, I live in a multiverse with my team — V, Leon Kennedy, Doom Slayer, and Isaac Clarke — defending Earth from the worst the cosmos can throw at us.

The Stress Testing Chamber forces you to think like an agent under pressure – use cover, pick your moments, and exploit the lab’s interactive elements to create openings rather than charging blindly. The chamber is a confined lab with high end security protocols which force you to use environmental hazards to break out, turning a routine escape into a puzzle. This guide breaks the escape into clear steps – initial reconnaissance of the chamber, locating the locked cabinet code that hides a collectible, and following the escape route. Stress Test Chamber You must enter the Q-03 Stress Testing Lab to…

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Sir Nicholas Webb’s penthouse hides more than opulence, it hides a puzzle. Isola’s cryptic note points to four ordinary items scattered around in Webb’s penthouse – a diploma, a painting, a boxed video game and a scale model. Each object supplies a single clue that, when read in the order the note lists them, spells out the safe’s four digit combination. This guide walks you through finding the safe inside the penthouse, which items to inspect, and how each one hints at its digits. Locating the Safe After you enter Sir Nicholas Webb’s penthouse, head to his desk and open…

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In Aleph’s crowded black market, the Jewel of Jahari sits at the center of a rigged street game – flashy enough to distract a crowd. This guide shows how to win the jewel of jahari; use Bond’s Q-lens to reveal the jewel’s location, pick the right cup and win the prize without losing money. You’ll get a step by step walkthrough on how to start the task and make some money so that you’ll be a step closer in gathering $100k for the auction entry fee. How to Begin: Jewel of Jahari During the mission to raise $100k for the…

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“All The Time In The World” drops you into a tense, time sensitive operation where patience, perception and clever timing gets rewarded as much as combat skill. You’ll move through open windows, climb pipes and sneak through guarded chokepoints while juggling secondary objectives like gathering intel, avoiding other agents and exploiting NPC routines. Rushing through head on will not only expose your identity – it will lock you out of different paths and bonuses. This guide breaks the mission into clear phases and walks you through the most optimal way to complete the mission with little to no casualty and…

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London nights are rarely just for drinking when you’re training to be 007. In “A Night Out”, Bond and his fellow recruits head to a club for some fun time but it quickly flips into a live operation. A mission that blends social stealth, gathering information and choices. This guide walks you through the best approach to stay under the radar in the nightclub without alerting the guards and complete the mission without any complications. Finding The Contact in Red After the mission is initiated, make your way to the bar at the nightclub and look for a guy in…

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The Iceberg Lounge mission packs 11 collectibles – five Disco Balls, five WayneTech Caches and a Red Brick, scattered across Falcone’s nightclub. This guide highlights where to find each collectible as you progress, grappling onto lighting rigs, crawling vents to reach hidden caches, squeezing through blue rollers behind the ball pit, using Gordon’s skill to reach the locked cache and obtaining the Red Brick that sits in a safe in the VIP lounge. Collect everything to unlock the Batcave decors and a new suit color. Disco Ball 1 Right after the mission starts, defeat the first wave of enemies, then…

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The Mirror Puzzle in the “Riddle Me This” mission is a classic Riddler challenge that blends puzzle solving and exploration. Players need to find the hidden objects and place them on desired pedestals by using the reflection on the mirrors. There are 3 stages to solve the mirror puzzle and at the end of the puzzle you’ll obtain the Riddler Puzzle Box collectible. This guide walks you through steps for finding the hidden objects and placing them on the desired pedestals. First Mirror Puzzle To solve the first mirror puzzle, use your investigative vision to highlight the shape of the…

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The Docks ( New Beginnings ) mission hides six collectibles – five Surfboards and a Red Brick, which are scattered across the docks. This concise guide shows exact locations for these collectibles – from the first pushed container to the explosives near the ram and the red brick which sits in a small cabin to the left of the ram. Collect everything to unlock the decorative components for the Batcave and a new suit color. Surfboard 1 During the mission “Docks”, you’ll reach a location where a yellow container keeps moving up and down at rapid speed which blocks your…

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The Infiltration mission in the prologue chapter takes place in the Secret Temple, which hides five Bonsai Trees and a Ninja Red Brick, turning the game into a scavenger hunt for completionists. This guide walks players through each collectible’s location plus the Red Brick puzzle inside the secret room. Bonsai Tree 1 You’ll come across the first bonsai tree collectible shortly after the infiltration mission begins. The bonsai tree blocks the vent and you need to break the bonsai tree by dropping the chandelier on it to clear the path. To drop the chandelier on the bonsai, follow the path…

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Restoring the Karakorum Power Plant is a multi stage objective that powers the Observatory and progresses the main story. It requires clearing the Angle Comb, unlocking Auxm Vision, repairing the turbine by using large quantities of resources and restoring the Power Plant. This guide shows exactly how to restore the power plant so that you can fix the plant and progress the story. Note : You need to unlock Auxm Vision adaptation to restore the Power Plant, if you don’t have the adaptation, check out my guide on How to unlock Auxm Vision Adaptation. Restoring The Power Plant Power Plant…

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