As Damien Webb thought he had an advantage and made a move so recklessly on MI16 that it exposed him, now Webb will do everything in his power to shut down Bond and Greenway, or to cut off the 00 programme. In this desperate situation, to find definitive proof, Greenway and Bond make their move to Webb Industries, and here begins Mission 7: Knightfall, where Bond and his ally have infiltrated the building and must reach Nicholas Webb’s penthouse to gather proof of his illegal activities and THEIA’s false-flagged operations.
How to Reach the Pearch – 007 FIRST LIGHT
Level 1
Knightfall starts in the elevator, and we meet Roger Finch, where Greenway makes him sick by using a dart on him. There are actually two ways to get into level 2. This guide will discuss an easy way to open those doors and let Greenway in using the Roger access card.


As Level 1 doors are open, walk straight ahead. We have to go through the right doors, which are locked, and to the left we have the Diamond Lounge. Before that, we have two more rooms called Faraday and B.webb lounge. We will utilize the control panel of the Eoloof robot cleaner in the B. Webb Lounge, as shown in the image below.

That will call the Cleaner bot in Farady, and the doors will open. Quickly get into that room, where the whiteboard is on the other side. Behind that, there is a large air vent, as shown in the images below.

Which will take you to the toilets where Roger Finch is in a cubicle puking, and his access card is on the floor. Use the Q-lens card glows, go to the last cubicle, kick the door open, and get the card. Come back now, the same way you went. Now you will have access to level 2
Level 2
Level 2 is all about being stealthy. Unlike level 1, level 2 entry doors are locked, and a guard is stationed. Go straight to the restroom, as shown in the image below.

As you enter, to your right is a wooden plank. You can kick it open, but the guard will be alerted. Crouch and stay on the other side as soon as the guard comes near the plank, take him down using your skills. After that, we have to go to the East Wing, where the doors are locked. Come back to the Bar area as shown in the pic.

Use your Q-lens, climb over the railing and start moving towards the lounge, which is linked to the East Wing doors. Once you arrive in the lounge, start moving towards
Right side of the glowing wall, as shown in the image.

where the blue cable is just hanging, climb up the wall. There is a guard right in front of you when you get down. Take him down quickly. Crouch and enter the hallway. Wait a few moments, then crouch and run towards the opposite room with an air vent in the corner. Wait for the guard to pass, then enter through it – no need to kill any guard.
As shown in the image below

Now you will exit the air vent into a new room where there is a guard right in front of you, just vault the table, take a right and go toward the exit doors. No need to kill any guards, crouch, and you can simply pass through them, as shown in the image below.

Exit the hallway and hack the East wing door using Q-lens to unlock and let Greenway.
Now we have to pass through the sensor hallway to reach level 3 doors are closed, but they will automatically open because of the cleaner bot. Enter and take a right, ask Greenway to help to move the big refrigerator and pass through that. To your left, there is an air vent; enter it where it is connected to the offices, as shown in the image below.

Go to the office which is to your left, come outside the office, and use your Q-lens. Turn to your right, and you can see a hackable door. Hack it, and the door will open. Head back to the air vent to the other office called D. Webb, and exit the office. Head to the recently hacked door, the Eolloof control panel is right in front of you. Use that panel to call the bot, the cleaner bot will open the hallway connecting doors to your left. There will be a sensor switch-off panel. Use it, now greenways can pass through the hallways to Next level 3.
Level 3
Once Bond and Greenway are on level 3, they will face locked doors again, and making their way up to the other side is a bit straightforward, walking a bit backwards near the bookshelf and statue, looking up where there is an open window as shown in the image below.

You need to ask Greenways to help reach the bookshelf and climb up the window, vault through the window to get to the other side of the room, and get the access card on the floor to unlock the door to reach the Pearch.
