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Author: Nirosh
Dissatisfied with the meager reward he received from Torres for those maps, Edward plans to get the greater profits by locating the legendary device and selling it to the right person, and to become the richest person in the West Indies. He infiltrates the heavily guarded governor’s estate to meet The Sage. He thinks the sage is the key to discovering the device. This guide helps you to navigate the fortress, locate Warden Sotelo, and steal the prison keys. Staying out of sight is vital. How to get the Quest This quest triggers automatically in the storyline when Torres pays…
The quest “ … and my sugar” serves as a critical point before you start your journey as a pirate captain. This quest also tests your ability to be stealthy in enemy territory. Failing to do so means triggering alarms, facing an overwhelming number of forces, and putting your life at risk And the prize at risk. This stealth guide helps you to slip past patrolling guards undetected, locate the warehouse keys, and reclaim your items, which have been confiscated by Havana guards. How to get the Quest The quest is auto-triggered in the storyline when you have a brawl…
The Old Camp has fallen into madness, in a paranoid bid to maintain control over the colony after the collapse of the Old Mine. Gomez has committed a terrible crime by killing fire mages within the castle walls. The divine light of Innos has vanished from the Colony However, a sanctuary, the Temple of Innos, remains high upon the hills. This quest sends us to reach the sacred ground, the temple of Innos. We must seek the remaining power of the fire god, and the light of Innos is your final hope to restore balance to the valley. Prerequisite: You…
With the Brotherhood divided into two factions, if the Swamp Camp faction of free novices has to survive, they need new allies in the colony. The goal of this quest is to broker a deal between the Rogue Camp and the Swamp Camp. Under this agreement, the novices provide their agricultural supplies and declare independence, and the Rogue Camp offers protection in exchange for the supplies. In the lawless canyons of Quentin’s ridge, trust is a currency rarer than magic ore. We must step into the role of a diplomat to establish trust between novices and the rogues, with the…
A single focus stone held by the water mages is not enough to shatter the Dome. Saturas still needs four more, which are scattered across the darkest parts of the colony, and the search for the next one leads straight into the Stone Circle near Orc territory. For generations, the Stone Circle has been a magnet for dark magic, and whoever entered those chambers never returned. The surroundings are heavily guarded by bloodhounds, snappers, and biters. But you are not alone in this journey to claim the focus stone; you will be accompanied by Diego How to get to the…
The tragic failure of the final ritual to awaken the sleeper and the death of Y’Berion shook the Swamp Camp. In his final breaths, Y’berion exposed the Sleeper as an ancient demon, fracturing the camp into two factions: one faction is ruled by Cor Angar, and another is devoted to the Sleeper, which is ruled by Cor Kalom, who made his base in the Orc Cemetery. With Cor Kalom using his novices as lab rats, testing his concoctions, and killing them, this is where the quest: Point of No Return comes in, as some of the novices regret joining Cor…
After Y’Berion gets his hands on the focus stone, it is useless without the precise instructions needed to control it, and those instructions are within the Almanac book, which is with the fire mages in the Old Camp. Cor Kalom already sent a novice to get the book, but the novice got distracted by smoking weed and was denied entry by the guards into the main castle. This is where the quest begins: The Almanac. Y’Berion turns to you to get the book from the fire mages. How to get the Quest Meet the Y’Berion in the temple of the…
Growing the Swampweed is just half of the battle; selling it to the big customer and booking the profits is the other half. Here comes the Herb delivery quest, where Cor Kalom entrusts the hero with delivering to the most important and highly financially valuable customer in the colony. The Ore Barons are deeply addicted to Swampweed and pay handsomely for the supplies, However traveling through these dangerous forests with a big target on your back is no easy task. This delivery is a test of your skills. This guide covers the safest route to deliver the weed to the…
Once you join the Swamp Camp as a Novice, Cor Kalom will entrust you with the quest; the Brotherhood does not just preach, but when it comes to the swampweed trade, they run a ruthless corporate business. Rogue bandits from the New Camp started a weed processing operation in a cave near New Camp. As they are challenging the Brotherhood’s control over the weed business, we must track down the illegal business of the bandit and destroy it to get absolute control over the weed business. Whether you intimidate them or use your sword, it is all up to you…
When we are thrown into a mining colony, our offensive options are a rusty sword and a blunt axe of 10 damage, which feel like aggressive tickling rather than hunting animals like Scavengers and Molerats. If you want to stop running from every animal and want to deal a certain amount of damage, you need a weapon. Here comes the Steel Mace This gives 36 damage in an early game, which is a massive boost in your arsenal; most mid-tier weapons require higher strength, but this blunt weapon needs only 28 strength It completely shifts the power balance, knocking enemies…