The tragic failure of the final ritual to awaken the sleeper and the death of Y’Berion shook the Swamp Camp. In his final breaths, Y’berion exposed the Sleeper as an ancient demon, fracturing the camp into two factions: one faction is ruled by Cor Angar, and another is devoted to the Sleeper, which is ruled by Cor Kalom, who made his base in the Orc Cemetery.
With Cor Kalom using his novices as lab rats, testing his concoctions, and killing them, this is where the quest: Point of No Return comes in, as some of the novices regret joining Cor Kalom and want to get out of the Camp, but need help from us to deal with the Templar guarding the place, and plan an escape.
How to get to the Quest Location
The new Cor Kalom Camp is located in the Orc Cemetery, as shown in the image below.

X marks the spot of the Camp.
How to get the Quest
Once you enter the camp, look for Baal Viran on the right side near the entrance, as shown in the image below.
He will explain that Kalom has recently been using them as lab rats. A novice named Tahrin was killed by one of his concoctions, and the guards let the remaining novices go after that. They have been told they will be called upon again, and he and his friends, Balor and Joru, are trying to flee the camp, but can’t shake the templars. They need our help to distract them and get them out.


Viran will also ask you to speak with Balor and Joru and convince them to escape the camp. Balor can be found sitting on a wooden mat in front of the preaching bamboo platform, listening to a guru standing at an elevated level, as shown in the image below.

Speak to Balor and let him know your plan is ready. Ask him to stand at the entrance and wait for Joru to join them. From the preaching platform, turn slightly to your left, walk ahead, and you will find Joru sitting to your left smoking weed, as shown in the image below.

Speak to Joru and ask him to stand at the entrance. It is time to distract the guard; there is only one guard stationed at the entrance.
Approach the guard and ask some random questions, as shown in the image below.

While you keep the guard distracted, three novices will successfully make their escape. And that concludes the quest. In reward, we get experience.
