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Space Marine 2 Hotfix 6.2 Patch Notes – 04 March

As announced in the February Community Update, hotfix 6.2 has been deployed on every platform. 

This is a small patch that mostly focuses on crash fixes and minor balancing tweaks in preparation of a major Patch 7 that would focus on weapon perks and weapon loadouts rebalance.

As usual, if you encounter issues with this update, let us know by making a bug report here

You’ll find the complete patch notes down below.

PATCH NOTES

General Fixes

  • Datavault ordeal Shredding Shrapnel now requires to kill 2 enemies simultaneously with a single frag grenade instead of 3.
  • Fixed an issue with the AI Director that could sometimes spawn too many spore mines for a very long period.
  • Fixed several issues that would cause Assault class to teleport back after using its Jump Pack ability.
  • Minor localization fixes.

Perk PvE Updates

Overall we are quite happy with 6.0 perks rebalance, we are seeing way more build variety for all classes across all difficulties and seeing people experimenting with their builds more. That being said, there are still some perks that will require more attention or even full rework. We will be monitoring the situation and will be making necessary tweaks.
Visuals Patch note 6.0 (perks) (1920 x 300 px).png

Heightened Vigour: 

  • Fixed not triggering by perfect Parry or Block in some cases.

Close Targeting: 

  • Damage increased from 15% to 25%.

Concentrated Fire: 

  • Bonus duration of the Auspex Scan zone increased from 40% to 60%.
Visuals Patch note 6.0 (perks) (1920 x 300 px) (1).png

Perseverance:

  • Damage reduction bonus increased from 15% to 25%.
Visuals Patch note 6.0 (perks) (1920 x 300 px) (2).png

Restless Fortitude: 

  • Damage reduction bonus increased from 20% to 40%.

Tactical Prowess: 

  • Minimum enemy HP for auto finisher increased from 25% to 33%.

Unmatched Zeal: 

  • Health regen bonus increased from 20% to 30%.
Visuals Patch note 6.0 (perks) (1920 x 300 px) (5).png

Block Break: 

  • Damage increased from 25% to 50%.

Evasion: 

  • Fixed typo in the description, now it shows correct cooldown of 30 seconds instead of 15 seconds.

Efficient Readiness:

  • Fixed typo in the description, now it shows correct 20% movement boost instead of 10%.

Pattern of Excellence: 

  • Fixed typo in the description, now it shows correct cooldown of 30 seconds instead of 180 seconds.

Note: This perk was buffed in the 6.0 patch, but localization was not updated and it was missing in patch notes.

Visuals Patch note 6.0 (perks) (1920 x 300 px) (3).png

Chapter Banner (starting perk): 

  • Bonus health increased from 20% to 30%.

Emergency Countermeasure: 

  • Cooldown reduced from 120 to 90 seconds.

Defensive Mastery: 

  • Cooldown reduced from 120 to 90 seconds.

Glory’s Shield:

  • Now the perk protects not only from Ranged Damage but from all incoming Damage.

Note: This should improve support Bulwark build a lot, since this perk doesn’t impact Banner cooldown

Invigorating Icon: 

  • The ability regeneration slowdown has been fixed, but the regeneration penalty is now -50% instead of -100%.

Note: This perk has been discussed a lot in previous patch notes and here are my honest thoughts on this:

We’ve made a mistake making this perk in the first place. It changes the class behavior too much from what was originally intended. Bulwark is supposed to tank enemies and support his team mates, he isn’t a dedicated healer. But players are now used to this playstyle a lot and now absolutely any change to this perk will cause negativity from the community.

The perk itself is so powerful that it is simply mandatory, plus it also changes how the ability is used. Unlike other classes where abilities are used whenever the player wants, it turns the banner into an ability that the player saves for the very last moment.

In our game it is absolutely fine, if you want to use it that way, but the problem is that with certain other perks you can bring its cooldown to ~20 seconds. This means that not picking this perk will be detrimental to your squad. No matter what the numbers on the neighboring perks, players will always stick to the ability to fully heal when needed.

We want to come back and rework this perk or, rather, perk column in later patches, but this requires some time of experimenting and testing. For now we are tweaking numbers to make a compromise between previous patch and community feedback.

– Dmitriy Grigorenko, Game Director.

Visuals Patch note 6.0 (perks) (1920 x 300 px) (4).png

Fortitude: 

  • Health increases from 20% to 30%.

Conversion Field: 

  • Radius increased from 10 to 20 meters.

Weapons Balancing

Power Sword

We are very happy with the current melee balance. All melee options are now viable and getting picked by players across all difficulties. However, we see that Power Sword isn’t strong enough, compared to much easier to wield Chainsword. It takes more skill to use the Power Sword properly, but the benefit wasn’t that great. We want to adjust this a little.

  • Overall base damage increased by 5% 
  • Power Stance combo damage additionally increased:
    • Attack 1 +10%
    • Attack 2 +20%
    • Attack 3 +30%”

Tech

  • Crash fixes and general stability improvements.
  • General connectivity improvements.
Harry S
Harry Shttp://patchcrazy.co.uk
Harry Smith has played video games since the early 2000s, starting with the original CoD and Doom 3. He has spent countless hours playing games of varying genres. His deep understanding of modern game mechanics puts him in the prime position to understand the gaming industry and write intuitive guides.Before founding Patch Crazy, Harry S freelanced for 10 years, working for several gaming publications.
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