Patch 1.05 has arrived and includes a number of fixes that include a resolve for mouse and keyboard issues that caused FPS issues, a fix for the poison cup on Lock, Stock and Barrels and various collision issues within the campaign maps. A massive thank you to everyone in the community who were incredibly patient and submitted bug reports to the team. Please continue below for a full list of fixes in the patch.
Included in the update are 3 free maps for multiplayer sharpshooters:
- New Multiplayer Map – No Cross – Alpine Gorge
- SE5 Survival Map – Pest Control
- SE5 Deathmatch Map – Alpine Resort
General Bug Fixing
- On PC, mouse and keyboard settings affecting performance & FPS issues have been resolved. This was commonly reported during Kill Cams.
- Issue with the player spawning with a low number if bullets resolved
- Weapon unlock issues resolved for the K98
- Fixed weapon visual issues for M1935 and M1911
- Improvements to the quality of the localisation
- Fixed an issue with the inventory which resolved:
- Key items were unusable after picking up
- Pickups were sometimes registering as the wrong item type
- Harry’s Contextual Dialogue has been reduced to make him less chatty.
- Does not affect mission specific dialog
- Medal and achievement bug fixes including “Pistol Perfectionist” and incorrect labelling on Assault on Fort Rouge
- Fixed an issue in which players were not able to pick up the K98 after being dropped by enemy AI
- Fixed an issue with some weapons not appearing on the back of certain character skins
- Various UI improvements (fixing overlapping text)
- Improvements to game stability on all platforms.
Level Specific Bug Fixes
Behind Enemy Lines
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed an issue with enemies shooting through a wall
- Removed unnecessary traversal prompts
- Fixed an issue in which tutorial pop ups were reappearing
- Visual improvements to cutscenes
- Water has been improved
Dead Drop
- Fixed an issue with a window that could not be climbed through
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed various assets that were floating
- Fixed issue with the Eagle at the top of Fort not breaking
- Fixed issues with invisible walls blocking throws
- Fixed a Dialogue Event issue
- Fixed various texture issues
- Fixed a number of staircase clipping issues
Sonderzuge Sabotage
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed tagging issues with explosive barrels
- Fixed an issue with Claude De Ronde leaving the kill area
- Fixed an issue with enemies shooting through a wall
- Improved player messaging for “Search for Clues on the Superweapon” objective
- Fixed various assets that were floating
- Fixed various texture issues
Collision Course
- Fixed unclimbable vine
- Fixed an issue in which if you knocked out the scientist and reloaded the save, the mission would be soft-locked
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck)
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various texture issues
- The visual quality of the water has been improved
Devil’s Cauldron
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed unclimbable net and ladder
- Fixed an issue with a seam allowing the player to see out of play space
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various texture issues
Assault on Fort Rouge
- Fixed issue in which NPC’s were spawning on top of each other
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed cover at Fortress Gate
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed missing VFX impact issue
- Fixed various texture issues
- Fixed various assets that were floating
- Lighting was improved in the Abbey
Lock, Stock and Barrels
- Kill list target challenge – loop added so the player will not time out of the opportunity to poison the cup
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed a floating objective marker
- Fixed various texture issues
- Fixed various assets that were floating
- Minimap switching issues resolved
- Missing Satchell Charger VFX resolved
End of the Line
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various assets that were floating
- Fixed various texture issues
- Fixed an issue with AI being able to unlock the workbench door from an unintended side leaving the padlock floating
All or Nothing
- Fixed asset clipping
- Fixed AI scope glint being visible through a building
Lights, Camera, Achtung
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed an issue in which special ammo only provided 1 bullet
- Fixed various texture issues including an instance of being able to see out of world.
- Fixed various assets that were floating
- Fixed an issue with enemies being alerted through walls
- Fixed an issue with an incorrect key binding prompt
Multiplayer
General
- Fixed an issue in which players were able to roll “torpedo” out of a No Cross Maps
- Fixed an issue in which players could still shoot after being killed in multiplayer modes
No Cross River Front
- Fixed various asset clipping and texture issues
- Fixed an issue in which a player would instantly die if they went too close to a door in the basement
- Fixed the hotel exploit
Deathmatch Rail Yard (Liberte)
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Deathmatch Destroyed Town (Fortress)
- Fixed various asset clipping and texture issues
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Minimap abrupt behaviour fixed
Deathmatch Chateau Grounds (Vineyard)
- Fixed a collision issue in which the player got stuck near the balcony
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various asset clipping and texture issues
Survival Mark of the Eagle (Terminus)
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Survival Fortress Command (Castle)
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed various asset clipping and texture issues
- Added missing vaulting prompts, and removed unnecessary traversal prompts