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HomePatch NotesSniper Elite Resistance Patch Notes 18.02.2025

Sniper Elite Resistance Patch Notes 18.02.2025

Patch 1.05 has arrived and includes a number of fixes that include a resolve for mouse and keyboard issues that caused FPS issues, a fix for the poison cup on Lock, Stock and Barrels and various collision issues within the campaign maps. A massive thank you to everyone in the community who were incredibly patient and submitted bug reports to the team. Please continue below for a full list of fixes in the patch.

Included in the update are 3 free maps for multiplayer sharpshooters:

  • New Multiplayer Map – No Cross – Alpine Gorge
  • SE5 Survival Map – Pest Control
  • SE5 Deathmatch Map – Alpine Resort

General Bug Fixing

  • On PC, mouse and keyboard settings affecting performance & FPS issues have been resolved. This was commonly reported during Kill Cams.
  • Issue with the player spawning with a low number if bullets resolved
  • Weapon unlock issues resolved for the K98
  • Fixed weapon visual issues for M1935 and M1911
  • Improvements to the quality of the localisation
  • Fixed an issue with the inventory which resolved:
  • Key items were unusable after picking up
  • Pickups were sometimes registering as the wrong item type
  • Harry’s Contextual Dialogue has been reduced to make him less chatty.
  • Does not affect mission specific dialog
  • Medal and achievement bug fixes including “Pistol Perfectionist” and incorrect labelling on Assault on Fort Rouge
  • Fixed an issue in which players were not able to pick up the K98 after being dropped by enemy AI
  • Fixed an issue with some weapons not appearing on the back of certain character skins
  • Various UI improvements (fixing overlapping text)
  • Improvements to game stability on all platforms.

Level Specific Bug Fixes

Behind Enemy Lines

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed an issue with enemies shooting through a wall
  • Removed unnecessary traversal prompts
  • Fixed an issue in which tutorial pop ups were reappearing
  • Visual improvements to cutscenes
  • Water has been improved

Dead Drop

  • Fixed an issue with a window that could not be climbed through
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
  • Fixed various assets that were floating
  • Fixed issue with the Eagle at the top of Fort not breaking
  • Fixed issues with invisible walls blocking throws
  • Fixed a Dialogue Event issue
  • Fixed various texture issues
  • Fixed a number of staircase clipping issues

Sonderzuge Sabotage

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed tagging issues with explosive barrels
  • Fixed an issue with Claude De Ronde leaving the kill area
  • Fixed an issue with enemies shooting through a wall
  • Improved player messaging for “Search for Clues on the Superweapon” objective
  • Fixed various assets that were floating
  • Fixed various texture issues

Collision Course

  • Fixed unclimbable vine
  • Fixed an issue in which if you knocked out the scientist and reloaded the save, the mission would be soft-locked
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
  • Fixed various texture issues
  • The visual quality of the water has been improved

Devil’s Cauldron

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed unclimbable net and ladder
  • Fixed an issue with a seam allowing the player to see out of play space
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
  • Fixed various texture issues

Assault on Fort Rouge

  • Fixed issue in which NPC’s were spawning on top of each other
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed cover at Fortress Gate
  • Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
  • Fixed missing VFX impact issue
  • Fixed various texture issues
  • Fixed various assets that were floating
  • Lighting was improved in the Abbey

Lock, Stock and Barrels

  • Kill list target challenge – loop added so the player will not time out of the opportunity to poison the cup
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
  • Fixed a floating objective marker
  • Fixed various texture issues
  • Fixed various assets that were floating
  • Minimap switching issues resolved
  • Missing Satchell Charger VFX resolved

End of the Line

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
  • Fixed various assets that were floating
  • Fixed various texture issues
  • Fixed an issue with AI being able to unlock the workbench door from an unintended side leaving the padlock floating

All or Nothing

  • Fixed asset clipping
  • Fixed AI scope glint being visible through a building

Lights, Camera, Achtung

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
  • Fixed an issue in which special ammo only provided 1 bullet
  • Fixed various texture issues including an instance of being able to see out of world.
  • Fixed various assets that were floating
  • Fixed an issue with enemies being alerted through walls
  • Fixed an issue with an incorrect key binding prompt

Multiplayer

General

  • Fixed an issue in which players were able to roll “torpedo” out of a No Cross Maps
  • Fixed an issue in which players could still shoot after being killed in multiplayer modes

No Cross River Front

  • Fixed various asset clipping and texture issues
  • Fixed an issue in which a player would instantly die if they went too close to a door in the basement
  • Fixed the hotel exploit

Deathmatch Rail Yard (Liberte)

  • Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
  • Fixed collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)

Deathmatch Destroyed Town (Fortress)

  • Fixed various asset clipping and texture issues
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
  • Fixed collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Minimap abrupt behaviour fixed

Deathmatch Chateau Grounds (Vineyard)

  • Fixed a collision issue in which the player got stuck near the balcony
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
  • Fixed various asset clipping and texture issues

Survival Mark of the Eagle (Terminus)

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)

Survival Fortress Command (Castle)

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various asset clipping and texture issues
  • Added missing vaulting prompts, and removed unnecessary traversal prompts
Harry S
Harry Shttp://patchcrazy.co.uk
Harry Smith has played video games since the early 2000s, starting with the original CoD and Doom 3. He has spent countless hours playing games of varying genres. His deep understanding of modern game mechanics puts him in the prime position to understand the gaming industry and write intuitive guides.Before founding Patch Crazy, Harry S freelanced for 10 years, working for several gaming publications.
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