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    Home»Patch Notes»Schedule 1 Post-launch Patch #4 Notes
    Schedule 1 Post-launch Patch #4 Notes
    Patch Notes

    Schedule 1 Post-launch Patch #4 Notes

    By Harry SMarch 29, 2025No Comments2 Mins Read
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    The 4th post-launch patch is here. In this update, I’ve fixed a number of employee bugs and multiplayer issues.

    There have been a few saving/loading issues, and I think this is primarily due to Windows permissions preventing Schedule I from writing files during the save process. As far as I know, this only occurs for a relatively small percentage of players. To help detect and fix this issue, I’ve created a system that will detect when there is a file writing permissions issue and display a pop-up in the main menu that provides instructions to resolve the issue.

    Tweaks/Improvements

    • Added write permissions auto checker.
    • Added automatic bug reporting for multiplayer join fails.
    • Added a bug report category for employees.
    • A bug report is now automatically submitted if it takes more than 90 seconds to load into a multiplayer game.
    • Product names are now made file-safe before attempting to save.

    Bug fixes

    • Fixed a number of employee pathfinding bugs.
    • Fixed a bug involving employees sometimes not being able to place items if the destination is almost at full capacity.
    • Fixed vehicle trunks duplicating items.
    • Added a check to prevent duplicated text in the management clipboard.
    • Fixed a number of janky colliders in the post office.
    • Fixed ‘I’m stuck’ button not working in the prologue.
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    Harry S
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    Harry Smith has played video games since the early 2000s, starting with the original CoD and Doom 3. He has spent countless hours playing games of varying genres. His deep understanding of modern game mechanics puts him in the prime position to understand the gaming industry and write intuitive guides.Before founding Patch Crazy, Harry S freelanced for 10 years, working for several gaming publications.

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