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    Home»Patch Notes»Schedule 1 New Patch Notes
    Patch Notes

    Schedule 1 New Patch Notes

    By SankarApril 5, 2025No Comments2 Mins Read
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    Get ready for a significant leap forward in Schedule 1! The developers have just unveiled the patch notes for their highly anticipated fifth major update, promising a blend of crucial bug fixes and exciting enhancements. While the team has diligently addressed routine issues to ensure a smoother experience, Update 5 also introduces notable improvements designed to refine gameplay and reduce the need for micromanagement. Scheduled to roll out this weekend, most likely on April 4th, this update is poised to bring a fresh wave of polish and convenience to the world of Schedule 1.

    New Patch Notes in Schedule 1

    The developer of Schedule 1 has released the patch notes for the game’s fifth major update. While some changes are just routine bug fixes, others bring some pretty big improvements to the game. The update is expected to roll out during the first weekend of April most likely on April 4. Here’s the full list of changes included in Update 5:

    Tweaks & Improvements

    • Added some new validity checks and failsafes for NPC pathfinding and warping. This should help reduce crashes on certain chipsets. (Shoutout to Chi Chi on Discord for the heads-up!)
    • Refined how employees move items to make their behavior a bit smarter.
    • You can now choose which monitor the game displays on with a new active display setting.
    • NPC effects will now stop rendering beyond a certain distance to boost performance.
    • Botanists will automatically move their harvests to the drying racks now—less micromanaging for you.
    • Owned vehicles now show up on the map app.

      https://patchcrazy.co.uk/schedule-1-is-it-worth-drying-product/

    Bug Fixes

    • Addressed some property reference bugs that were causing multiplayer loading and sync issues.
    • The “Dry” button on drying racks is now disabled if the input slot is already reserved by an employee.
    • Fixed a bug with NPCs staying in buildings that could cause errors for non-host players.
    • Smoothed out the janky-looking first-person jacket.
    • Fixed the ‘Master Chef’ achievement triggering too early.
    • NPC voiceovers should no longer throw errors due to missing references.
    • Fixed an issue where non-host players couldn’t hit or stand in blackjack.
    • Resolved a multiplayer bug where a quest UI glitch could cause infinite loading screens.
    • Clipboard selections (like employee beds or botanist supplies) now update properly without needing to clear them manually first.
    • Blackjack dealers no longer reveal their hands early to non-host players.

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    Sankar
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    Decided that degrees were as useful as extra lives in a Mario game-totally unnecessary! I’m diving into the extravagant universe of my favourite game, Assassin’s Creed, which lets me roam the world without actually paying for plane tickets. Hodophile by nature and aspiring to get lost in Hang Sơn Đoòng cave in Vietnam someday!

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