Dragon Ball: Sparkling Zero is getting a new patch on January 20th at 23:00 CET/ 14:00 PST for the following platforms: PlayStation®5 / Xbox Series X|S / Steam®. Maintenance on all platforms will last approximately 1 hour. Here are the detailed patch notes for the update.
Dragon Ball: Sparking! Zero Update Version: 2008.007.003.005.004 on 21 January
Game Mode Adjustments
- Legendary Warrior Face-Off (New): This mode, where you can face-off against an
extremely powerful character, has been added for a limited time. (You cannot select
this mode outside of the period.)
Game Mode Adjustments
- Episode Battle: It is now possible to change the difficulty even when using a Dragon
Orb. - Custom Battle: More situations, effects, and text that you can set have been added.
- Player Match:
‐ Quick Match has been changed so that you do not enter a room and instead
get immediately matched with an opponent.
‐ We have also added “Quick Room Search” for Quick Match. - Ranked Match: A wait time has been added before matching begins as a penalty based
on the number of times you have disconnected. - Battle Setup: You can now see the controls explanation when selecting a character.
- Training: The option “Guarding After Attacks” has been added when playing against
a CPU.
Battle System Adjustments
- Charge Attacks (Smash Attack or Rush Chain): You will no longer recoil while
charging when receiving a Rush Attack or Rush Ki Blast from an opponent in
Sparking! Mode. - Rush Attack: It is now harder to mistakenly input a Smash Attack during Rush
Attacks. - Grand Slash: Hitting an opponent that is falling from a Grand Slash with another
Grand Slash will now cause them to be blown away spinning. - Rush Ki Blast: You will no longer be able to perform a High-Speed Evasion when
being hit. - Smash Ki Blast: You will now be easier to hit when firing while moving.
- Perception/Super Perception:
‐A certain amount of Ki will now be consumed upon activation.
‐After finishing the move, the time until the next action is able to be performed has
been increased. - Super Counter: Time between being able to perform an input has been increased
after unsuccessfully performing the move. - Speed Impact: The timing for being able to input again after the move finishes has
been made later. - Chase Change: Damage from Giant Characters has been reduced when Chase
Changing into them. - Impact Recovery:
‐When blown back from Lift Strike, holding the button down will activate Impact
Recovery once you hit the ground.
‐Also, when blown back and spinning, holding the button down will activate Impact
Recovery once you hit the ground.
Skill Adjustments
- Overall Automatic Avoidance Skills (e.g., Wild Sense): The opponent will no longer
be able to use these skills when performing a combo and continuing the combo with a
Rush-In. - Wild Sense: Attack damage has been reduced.
- Kaioken: Skill Count consumed has been reduced (only for Goku (Z – Early)).
- Ta-dah!: Skill Count consumed has been reduced.
- All I Need Is Five Seconds!: Ki will be fully recovered.
Other
- User-friendliness and performance stability have been improved.