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    September 16, 2026

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    Home»Guides»All Collectible Locations (Whiskey Bottles, Nightmare Doors, and Material Crates) – Marvel’s Wolverine
    All Collectible Locations (Whiskey Bottles, Nightmare Doors, and Material Crates) - Marvel’s Wolverine
    Guides

    All Collectible Locations (Whiskey Bottles, Nightmare Doors, and Material Crates) – Marvel’s Wolverine

    By Harry SSeptember 16, 2026No Comments31 Mins Read
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    There are a lot of collectibles for you to find in Marvel’s Wolverine game. In this guide, we’ll provide you with information about all the Whisky Bottles, Nightmare Doors, and Material Crates and where to find them chapter-by-chapter. 

    Contents

    Toggle
    • All Collectible Locations (Whiskey Bottles – Nightmare Doors – Material Crates)
    • Homecoming
      • Whisky Bottle #1 – Uncanny Whisky
      • Nightmare Door #1 – The Enemy of My Enemy
      • Material Crate #1
      • Material Crate #2
    • The One That Got Away
      • Trophy – Greased
      • Whisky Bottle #2 – Incredible 181
      • Material Crate #3
      • Material Crate #4
      • Nightmare Door #2 – Can’t Outrun the Past
      • Material Crate #5
      • Material Crate #6
    • Raise Some Hell
      • Material Crate #7
      • Material Crate #8
      • Material Crate #9
      • Trophy – Recycled
      • Nightmare Door #3 – Hunting the Hunter
      • Material Crate #10
      • Whisky Bottle #3 – Cold Lake
    • Strays
      • Whisky Bottle #4 – Blood Debt
      • Material Crate #11
    • Something Much Stronger
      • Material Crate #12
      • Whisky Bottle #5 – Not Dead Yet
      • Nightmare Door #4 – Fallen on Hard Times
      • Material Crate #13
      • Material Crate #14
      • Material Crate #15
    • Madripoor
      • Material Crate #16
      • Material Crate #17
      • Whisky Bottle #6 – Tenth Man
    • Mutant Detected
      • Material Crate #18
      • Material Crate #19
      • Material Crate #20
      • Material Crate #21
      • Nightmare Door #5 – Bad Inhibitions
      • Whisky Bottle #7 – Fist of Legend
    • One Last Mission
      • Material Crate #22
      • Whisky Bottle #8 – The Old Man
      • Nightmare Door #6 – Last Stand at Cold Pines
      • Material Crate #23
      • Material Crate #24
    • Japan – Jetlag 
    • Get Angry
      • Material Crate #25
      • Whisky Bottle #9 – Patch
      • Material Crate #26
      • Material Crate #27
      • Material Crate #28
      • Nightmare Door #7 – Death By 1000 Cuts
      • Material Crate #29
    • Bad Blood
      • Material Crate #30
      • Nightmare Door #8 – Shinjuku Shuffle
      • Material Crate #31
      • Material Crate #32
      • Whisky Bottle #10 – Fatal Attractions
      • Material Crate #33
    • In the Shadows
      • Material Crate #34
      • Trophy – That’s Cheating
      • Material Crate #35
      • Whisky Bottle #11 – Best There Is
      • Material Crate #36
      • Material Crate #37
      • Material Crate #38
      • Whisky Bottle #12 – Berserker Brew
      • Material Crate #39
      • Material Crate #40
    • Death Comes to Death
      • Material Crate #41
      • Whisky Bottle #13 – Hand of God
      • Material Crate #42
      • Nightmare Door #9 – Rockbottom Blues
      • Material Crate #43
    • We Were Wrong
      • Material Crate #44
      • Trophy – Saturn Slam
      • Material Crate #45
      • Whisky Bottle #14 – Revolto
      • Material Crate #46
      • Material Crate #47
      • Material Crate #48
    • Hell Followed With Him
      • Material Crate #49
      • Material Crate #50
      • Material Crate #51
      • Whisky Bottle #15 – The Itsu Single Malt
      • Material Crate #52
    • Sinister Tidings
      • Material Crate #53
      • Nightmare Door #10 – Crucible of Tears
    • Way Down Low
      • Material Crate #54
      • Material Crate #55
      • Material Crate #56
      • Whisky Bottle #16 – Wild Canadian Whisky
      • Material Crate #57
      • Nightmare Door #11 – Blood in the Jungle
      • Whisky Bottle #17 – Little Uncle
    • Roll The Dice
      • Whisky Bottle #18 – Blood and Bourbon
      • Material Crate #58
      • Nightmare Door #12 – Run the Tables
    • Field Test
      • Whisky Bottle #19 – Captain Terror
      • Material Crate #59
      • Material Crate #60
    • Red Right Hand Trophy – Harmer’s Market
    • I’m Still Here
      • Material Crate #61
      • Whisky Bottle #20 – Ol’ Canucklehead
      • Material Crate #62
      • Material Crate #63
      • Material Crate #64
      • Nightmare Door #13 – Edge of a Knife
      • Material Crate #65
    • This Was The Dream
      • Nightmare Door #14 – Savage Showdown
      • Material Crate #66
      • Material Crate #67
      • Material Crate #68
    • Epilogue After Story – Nightmare Cabin
      • Nightmare Trial #15 – Best There Is
      • Repressed Memories [Trophy]

    All Collectible Locations (Whiskey Bottles – Nightmare Doors – Material Crates)

    A total of 102 collectibles are there in Wolverine. The good thing about them is that none of them can be missed as you can replay the previous chapters using Chapter Select once you finish the game. Each chapter has its own collectibles tracker. It can be checked from the Pause Menu during the gameplay or through Chapter Select in the Nightmare Cabin.

    If you want to make collectibles more visible, head to the Setting > Visuals > Collectibles and Interact Shader option and activate it. This way, collectibles will be outlined, and you will be able to select the color that suits you.

    In addition, you can enable Crate Finder and Whisky Finder Adaptations. The reason why these adaptations are very useful is that they will make Material Crates and Whisky Bottles visible from far away, even if they are hidden behind walls.

    Homecoming

    There are four items that you need to collect in the Homecoming mission: one Nightmare Door, two Material Crates, and one Whisky Bottle. All these items are related to the storyline, and hence there is no fear of missing out on them.

    Whisky Bottle #1 – Uncanny Whisky

    During the objective “Investigate the Scent,” return to your room and you’ll find that your belongings have been moved. Follow the scent to the next objective marker, which will lead you straight to the Uncanny Whisky bottle. This collectible is required for story progression, so you’ll automatically pick it up as you continue through the level.

    Nightmare Door #1 – The Enemy of My Enemy

    When you reach the objective “Recover Your Lost Memories,” continue through the story until the cutscene with Essex. After the cutscene, you’ll automatically enter the Nightmare Door. Since entering it is part of the story, this collectible cannot be missed.

    Material Crate #1

    During the objective “Bring the Supply Crates to Walter,” you’ll need to find two crates and bring them back to Walter. The first crate is located behind Walter in a storage room inside the lab. Pick it up and bring it back to him to continue the objective.

    Material Crate #2

    After delivering the first crate, follow the scent upstairs to Victor’s room. You’ll find the second Material Crate there. Pick it up and return it to Walter. This is also required for story progression, so you’ll naturally collect it as you complete the objective.

    The One That Got Away

    There are six collectibles to find in The One That Got Away: one Nightmare Door, four Material Crates, and one Whisky Bottle. You’ll also unlock the Greased Trophy while collecting one of them.

    Trophy – Greased

    During the objective “Track the Red-Haired Mutant,” you’ll slide down a pole from the roof of a building. Once you reach the bottom, head straight to the far end of the industrial park. You’ll find some wooden panels marked “Do not enter.” Break through these panels with your claws and enter the room. Inside, look at the table on your right to find a diary. Reading it will unlock the Greased Trophy.

    Whisky Bottle #2 – Incredible 181

    You can find this Whisky Bottle in the same room where you found the diary for the Greased Trophy. Simply pick up the Incredible 181 from inside the room before leaving.

    Material Crate #3

    Continue through the objective “Track the Red-Haired Mutant.” After using the zipline and defeating two Reavers, turn around and head back toward the fence you just crossed with the zipline. Near the gate, you’ll see several stacks of wood. The Material Crate is tucked away between them, so check behind the wood stacks to find it.

    Material Crate #4

    Keep moving forward after collecting the previous crate. Eventually, you’ll climb up to another building with a single Reaver below. Break through the glass and drop down to the ground. You’ll spot a small boat nearby. Look next to it for a short tunnel, where you’ll find the Material Crate.

    Nightmare Door #2 – Can’t Outrun the Past

    Continue following the objective “Track the Red-Haired Mutant” and fight through a few more groups of Reavers. Eventually, you’ll reach a small river, where you’ll automatically come across the Nightmare Door. This door is part of the story progression, so you won’t be able to miss it.

    Material Crate #5

    Once you reach the river, look to the opposite side from where you found the Nightmare Door. Stay toward the right side and look into the distance. You should be able to spot the Material Crate pulsing from afar. Make your way over to it and collect it.

    Material Crate #6

    Later, during the objective “Search the Trucks for Mutants,” you’ll reach the docks area. Before opening the second container, look for a blue container nearby with a hook that you can ride upward. Use the hook to reach the higher area, where you’ll find the final Material Crate.

    Raise Some Hell

    There are six collectibles to find in Raise Some Hell: one Nightmare Door, four Material Crates, and one Whisky Bottle. There is also a Trophy to unlock during this level.

    Material Crate #7

    During the objective “Get to the Refinery to Find the Mutants,” you’ll reach an area with three snipers. After dealing with them, jump down and look to the left. You’ll find the Material Crate waiting there.

    Material Crate #8

    Stay in the same area after collecting the previous crate. Head upstream and follow the stream all the way to the end. You’ll find the next Material Crate there.

    Material Crate #9

    Continue until you reach the next area, which is a construction yard filled with Reavers. From the point where you enter the area, head toward the back-left corner. The Material Crate is beside some small huts.

    Trophy – Recycled

    Once you enter the refinery, make your way toward the back until you find a large open vat filled with molten metal. Start a fight with the enemies in the area and look for a Reaver carrying blue blades. During combat, kick one of these Reavers into the vat by holding Square. Once the enemy falls into the molten metal, you’ll unlock the Recycled Trophy.

    Nightmare Door #3 – Hunting the Hunter

    Continue with the objective “Track the Captured Mutants.” After making your way through the furnace building, you’ll eventually come outside into an area filled with containers. Drop down and look for the purple roots on the ground. Follow them to find the Hunting the Hunter Nightmare Door.

    Material Crate #10

    After exiting the Nightmare Door, look toward the truck directly ahead. The Material Crate is inside the back of the truck, and you should be able to spot it pulsing.

    Whisky Bottle #3 – Cold Lake

    The Cold Lake Whisky Bottle is in the same area as the previous Material Crate. From where you exit the Nightmare Door, head forward and slightly to the left. Look for a yellow door in the corner of the area and smash through it. You’ll find the Whisky Bottle inside. You can also spot a blue scent trail nearby, which makes the location easier to find.

    Strays

    There are two collectibles to find in Strays: one Whisky Bottle and one Material Crate. Both can be collected while completing the objective to find Leech’s drawings.

    Whisky Bottle #4 – Blood Debt

    During the objective “Follow Leech’s Scent to Find His Drawings,” you’ll be asked to find four drawings. Head inside the lab and make your way to the back of the room. You’ll find the Blood Debt Whisky Bottle there.

    Material Crate #11

    After picking up the Whisky Bottle, leave the lab and head into the armoury at the end of the hallway. The Material Crate is sitting right next to the door, so it’s easy to spot.

    Something Much Stronger

    There are six collectibles to find in Something Much Stronger: one Nightmare Door, four Material Crates, and one Whisky Bottle. You can collect all of them while following the main objectives.

    Material Crate #12

    At the beginning of the level, follow the path until you reach a stream. Look to your right and you’ll see a tree that you can climb. Climb up, then jump onto the wall next to the tree. You’ll find the Material Crate at the top.

    Whisky Bottle #5 – Not Dead Yet

    After collecting the previous crate, continue forward until you reach another stream. You’ll notice that the stream leads into a cave on the right. Climb up into the cave and you’ll find the Not Dead Yet Whisky Bottle inside.

    Nightmare Door #4 – Fallen on Hard Times

    Continue along the objective “Get to the Cabin.” After you free the wolf from the branches, keep moving forward. You’ll come across some purple roots leading toward the Fallen on Hard Times Nightmare Door.

    Material Crate #13

    Stay on the main path after collecting the Nightmare Door. You’ll soon spot the Material Crate on the left side, just before you run up a fallen tree. It’s out in the open, so you shouldn’t have much trouble spotting it.

    Material Crate #14

    Continue a little farther and you’ll reach a split in the path. Take the path on the right and keep going. You’ll find the Material Crate directly in front of a small fishing hut.

    Material Crate #15

    Continue toward the cabin until you climb up a cliff and the cabin comes into view. Once you reach the top, look to your right. The final Material Crate is waiting there.


    Madripoor

    Madripoor has two Material Crates and one Whisky Bottle to collect during the Knock Knock mission.

    Material Crate #16

    While working on the objective to destroy the power station core, you’ll first need to destroy a vehicle using the laser turret. After entering the power station, look straight ahead. You’ll find the Material Crate behind the counter.

    Material Crate #17

    Continue toward the objective of destroying the power station core until you reach a server room. Several Reavers will attack you here. Once you defeat them, climb up to the next level and look straight ahead. You’ll see a vent grate that you can enter. Go through it to find the Material Crate.

    Whisky Bottle #6 – Tenth Man

    As you work toward reaching Trask Tower, Victor will eventually free you from the rubble after you destroy the relay tower. Once you’re free, look for a nearby scent trail and follow it. It will lead you into the building next to you, where you can find the Whisky Bottle.

    Mutant Detected

    The Mutant Detected mission contains four Material Crates, one Whisky Bottle, and one Nightmare Door.

    Material Crate #18

    At the start of the mission, your objective is to find Trask’s secret facility. Walk straight ahead from the starting area and look behind the reception desk. You’ll find the Material Crate there. You’ll also come across a locked door nearby. Its code is 0514, and the correct fingerprints will glow blue on the keypad.

    Material Crate #19

    After the objective changes to getting to the bottom floor to find Bay 7, you’ll eventually trigger a cutscene with Trask. Mystique will then open a door for you. Go through the door and look to your right to find the Material Crate.

    Material Crate #20

    Much later, while trying to find and kill Trask, you’ll explore Bay 7. Mystique will eventually transform into Wolverine and break open a door. Go through it and take the first left you can. You’ll find a locked door here. Enter the code 0291 to open it, then go inside to collect the Material Crate.

    Material Crate #21

    When your objective changes to tracking and killing Trask, you’ll eventually go through a portal and complete a sequence inside a jet engine. Once you regain control, walk forward and pass the fire. The Material Crate is just to your left.

    Nightmare Door #5 – Bad Inhibitions

    Continue with the objective to track and kill Trask. Immediately after collecting the previous crate, go through the nearby door and look to your left. Enter the next doorway and follow the corridor to the end. You’ll find the Nightmare Door there.

    Whisky Bottle #7 – Fist of Legend

    While tracking and killing Trask, continue past the previous Nightmare Door and enter the next room. Immediately turn left and head into the corner.

    You’ll find another locked door, but a crate is blocking the door panel. Destroy the crate and enter the code 5413 to open the door. Inside, you’ll find a vent leading to another room. Go through it to find the Whisky Bottle sitting on a table.

    One Last Mission

    The One Last Mission has one Nightmare Door, three Material Crates, and one Whisky Bottle to find.

    Material Crate #22

    At the start of the mission, you’ll need to talk to Raven, Victor, and Walter. Before leaving the area, head behind the bar and go through the doorway there. You’ll find the Material Crate inside.

    Whisky Bottle #8 – The Old Man

    While completing the objective to talk to Raven, Victor, and Walter, speak with Victor. After the conversation, turn around and look for the bottle Logan just put down. Pick it up to collect the Whisky Bottle.

    Nightmare Door #6 – Last Stand at Cold Pines

    Once your objective changes to tracking down Jean, leave the bar and follow the main path. You’ll soon spot some roots leading toward a nearby door. Go through it to start the Nightmare Door challenge.

    This challenge is a multi-wave fight where you need to reach the required score. If you’re playing on The Man, you can’t die during the challenge. Once you reach the required score, you can increase the difficulty in the gameplay settings if you want to die and end the challenge.

    Material Crate #23

    Continue following the objective to track down Jean. A little further along the path, you’ll reach a set of stairs leading upward. Instead of taking those stairs, use the stairs on the left that lead down. You’ll find the Material Crate at the bottom.

    Material Crate #24

    After the rooftop chase, you’ll get a tutorial about being impaled by weapons while fighting a group of Hand ninjas. One of the ninjas will demonstrate this by impaling Logan with a sword. Once the fight is over, head down the pier on the left side. Walk all the way to the end to find the Material Crate.

    Japan – Jetlag 

    During Jetlag, your objective is to finish off the Hand. After the first fight inside the plane, Logan gets thrown outside and you’ll need to climb back in. You’ll then fight more enemies inside the plane.

    During this fight, try to knock enemies toward the holes in the plane’s walls. The strong wind will suck them out of the plane, unlocking the Ground Control Trophy. This is almost impossible to miss if you use the holes during the fight.

    Get Angry

    The Get Angry mission has one Nightmare Door, five Material Crates, and one Whisky Bottle to find.

    Material Crate #25

    While working on the objective to locate the arcade where Jean was previously seen, you’ll need to check three different arcades. When you reach the correct arcade, look for an alleyway to its right. Head inside the alley to find the Material Crate.

    Whisky Bottle #9 – Patch

    Later, when you’re trying to locate the bar from Jean’s vision, you’ll fight several snipers in a plaza. After the fight, enter the Sleepy Kiss bar as part of the story.

    Go downstairs and turn right to enter the bathroom. Interact with the face on the wall to activate the kissing toilet. Once the toilet moves out of the way, you’ll find the Whisky Bottle behind it. Collecting the bottle also unlocks the Poseidon’s Kiss Trophy.

    Material Crate #26

    Continue through the bar until the objective changes to explore deeper. You’ll eventually take an elevator down. When you reach the bottom, look to your right to find the Material Crate.

    Material Crate #27

    While working on the objective to find a way forward, you’ll need to break three incense burners. After destroying all three, leave the room and head down the short corridor on your right. The Material Crate is hidden behind some other crates.

    Material Crate #28

    As you work toward finding where The Hand is keeping Walter, you’ll eventually reach a cave after a cutscene. You’ll need to swing across several poles in a row. Once you climb to the top, turn around and look toward the other end to find the Material Crate.

    Nightmare Door #7 – Death By 1000 Cuts

    After the hallucination sequence, continue with the objective to look for signs of Walter. You’ll eventually enter another cave, where the Nightmare Door is directly in front of you.

    The challenge requires you to defeat three enemies using Critical Strikes. You can perform a Critical Strike with L2 + R2. When an enemy uses a yellow attack, they can impale Logan with a sword. After this happens, use L2 + R2 to grab the sword and impale an enemy with it.

    You can also reach Rage Tier 3 to perform Critical Attacks. Equipping Adaptations that increase your Rage gain rate can make this easier.

    Material Crate #29

    Continue looking for signs of Walter until you use an elevator to reach a storage room. Once you arrive, check the right side of the room to find the Material Crate.

    Bad Blood

    The Bad Blood mission contains one Nightmare Door, four Material Crates, and one Whisky Bottle.

    Material Crate #30

    Shortly after starting the mission, you’ll need to head to Shiro’s. You’ll use a rope lift to reach the top of a building, then take a zipline to the next one. After landing, look behind the breakable boxes on the building to find the Material Crate.

    Nightmare Door #8 – Shinjuku Shuffle

    As you work toward meeting Jean outside Shiro’s building, you’ll eventually fight a group of enemies before returning to the street. Look ahead and you’ll see roots appearing in front of you. Follow the roots up the building to reach the Nightmare Door.

    Material Crate #31

    Continue with the objective to climb to Shiro’s penthouse. After meeting Jean outside Shiro’s building, you’ll need to climb some scaffolding. Reach the top of the scaffolding to find the Material Crate.

    Material Crate #32

    Keep climbing toward Shiro’s penthouse after collecting the previous crate. Shortly afterward, you’ll move through another building and reach a section where Jean is hovering above a blue lift. You can either go left toward Jean or drop down on the right. Take the right path and drop down to find the Material Crate.

    Whisky Bottle #10 – Fatal Attractions

    After collecting the previous crate, turn around and look for a scent trail leading back behind you. Follow the trail and climb up the wall to reach the Whisky Bottle.

    Material Crate #33

    Continue climbing toward Shiro’s penthouse. Shortly after collecting the previous two items, jump onto the lift. Jean will move the lift over to another building. Instead of climbing up the path ahead, turn around and jump down onto the different building behind you. Turn right and go through the doorway to find the Material Crate.

    In the Shadows

    The In the Shadows mission has seven Material Crates and two Whisky Bottles to collect.

    Material Crate #34

    At the start of the mission, your objective is to investigate the arcade. Once you enter the arcade, don’t head through the main doors yet. Turn around and take the stairs down to find the Material Crate.

    Trophy – That’s Cheating

    While working on the objective to return to the street, interact with the machine at the back of the arcade. This reveals a hidden room. Investigate the objects inside to trigger a fight back in the arcade. During or after the fight, destroy every claw machine in the arcade to unlock the That’s Cheating Trophy.

    Material Crate #35

    As you work on destroying more detectors, you’ll need to find and destroy three detectors attached to walls around the streets. When you reach the third detector on a rooftop, stand in front of it and turn left. Jump across to the next rooftop to find the Material Crate.

    Whisky Bottle #11 – Best There Is

    From the previous Material Crate, turn around and jump back to the rooftop with the third detector. You’ll see a pole that you can swing across. Look at the roof below the pole and follow the blue scent trail. It will lead you directly to the Whisky Bottle.

    Material Crate #36

    Continue with the objective to destroy more detectors. From the Whisky Bottle, climb onto the rooftop directly above you. Jump from the ramp onto the next roof and check the right corner to find the Material Crate.

    Material Crate #37

    Stay on the same rooftop and climb the large pipe to reach the top. From there, use the zipline to reach the next roof. The Material Crate is next to the fourth detector.

    Material Crate #38

    Once the objective changes to eliminating the Hand defending the hideout, a noodle truck will take you to a construction site. After arriving, turn left and go around the corner. You’ll find the Material Crate next to a digger.

    Whisky Bottle #12 – Berserker Brew

    After meeting Jean in The Hand hideout, your objective will be to speak to The Chosen. During the short cutscene, you’ll meet Jean before speaking with the three Chosen for the story. In the back-left corner of the hideout, look for the red-lit room where you speak with the Chosen. The Whisky Bottle is sitting on a table there.

    Material Crate #39

    After speaking with the Chosen, you’ll go through a secret door while trying to catch up to Walter. Follow the corridor and turn left. The Material Crate is sitting in the corner.

    Material Crate #40

    After the big fight against the Fist, the new enemy that uses purple magic, you’ll end up on a rooftop. As you continue toward the objective to return to Shiro’s apartment, take the zipline directly in front of you. Jump off the zipline halfway across and look to your left to find the Material Crate.

    Death Comes to Death

    The Death Comes to Death mission contains one Nightmare Door, three Material Crates, and one Whisky Bottle.

    Material Crate #41

    At the very start of the mission, your objective is to get to Harada Garden Tower. Before jumping down from the starting area, turn left and look behind the metal vents. You’ll find the Material Crate there.

    Whisky Bottle #13 – Hand of God

    While working on the objective to find the Hand discussing Jean, you’ll fight some enemies in a restaurant near the start of the mission. After the fight, continue along the main path. The Whisky Bottle is directly in your path, so you shouldn’t have any trouble spotting it.

    Material Crate #42

    Continue toward the objective to locate the Helix Engine. After checking security, you’ll enter a room filled with pipes. As soon as you enter, turn right and go underneath one of the pipes to find the Material Crate.

    Nightmare Door #9 – Rockbottom Blues

    The Nightmare Door is in the same room while you’re working to locate the Helix Engine. Follow the roots to reach the door and start the challenge. For this trial, you simply need to reach the exit within 47 seconds.

    Material Crate #43

    Continue with the objective to track down the Helix Engine. After following the drag marks, you’ll eventually reach an elevator. Before using it, look to the right of the elevator to find the Material Crate.

    We Were Wrong

    The We Were Wrong mission has five Material Crates and one Whisky Bottle to find.

    Material Crate #44

    At the start of the mission, follow the drag marks as you track the Helix Engine. You’ll eventually come across a truck marked Alchemax. Go behind the truck and look among the boxes to find the Material Crate.

    Trophy – Saturn Slam

    While following the Helix Engine, you’ll climb into another building and enter a room with several planets hanging from the ceiling. For the Saturn Slam Trophy, quietly take out the enemy on the left.

    Then attack the rope holding the Saturn planet. It will fall and crush the enemies standing underneath it, unlocking the Trophy.

    Material Crate #45

    After getting the Saturn Slam Trophy, continue with the objective to investigate the restaurant. Once you defeat the enemies in the planet room, climb up to the area where the archers were. You’ll find the Material Crate there.

    Whisky Bottle #14 – Revolto

    Once you get back outside and begin tracking the Hand mutant who took the Helix Engine, follow the footprints until the path splits. You’ll see a truck on the left side. Go behind the truck to find the Whisky Bottle.

    Material Crate #46

    Continue following the Hand mutant’s trail. After a little while, you’ll fight another group of enemies and eventually come across an overturned car. Go to the left of the car and continue to the end of the road. Look to your right to find the Material Crate.

    Material Crate #47

    Keep following the footprints toward the Hand mutant who took the Helix Engine. After the next fight, you’ll pass through a broken wall into a new area filled with shipping containers. Look to your left for a truck. The Material Crate is hidden behind it.

    Material Crate #48

    Once your objective changes to recover the Helix Engine, you’ll eventually have a large fight inside a warehouse. After the fight, tear open the gate and head downstairs. At the bottom of the stairs, turn left to find the final Material Crate.

    Hell Followed With Him

    The Hell Followed With Him mission has four Material Crates and one Whisky Bottle to find.

    Material Crate #49

    At the start of the mission, your objective is to look around after finding the area empty. Walk forward and you’ll see Jean looking at a weapons rack. Turn left and go around the corner to find the Material Crate.

    Material Crate #50

    While you’re still looking around the area, head toward the back-right side. You’ll find some stairs leading to a training area. Go down the stairs and check the left corner to find the Material Crate.

    Material Crate #51

    Once your objective changes to taking out the Hand guarding the stronghold, you’ll enter a forest area filled with enemies. Stay along the right side as you move through the area. Keep going forward and you’ll eventually come across the Material Crate.

    Whisky Bottle #15 – The Itsu Single Malt

    Continue with the objective to scale the cliff and deal with the Hand waiting at the top. Jean will eventually suspend two rocks to create a path for you to climb. After using them to reach a small hut, drop down from the hut. You’ll find the Whisky Bottle nearby.

    Material Crate #52

    After your objective changes to tail Deathstrike and investigate the shrine, continue until you open the large doors leading into the shrine. As soon as you enter, look to your left to find the Material Crate.

    Sinister Tidings

    The Sinister Tidings mission has one Nightmare Door and one Material Crate.

    Material Crate #53

    While working on the objective to check if there’s something in the kitchen, interact with the sink in the bathroom. This will lead you to Shiro’s hidden room upstairs. It’s the same hidden room you visited earlier during Bad Blood. Enter the room to find the Material Crate.

    Nightmare Door #10 – Crucible of Tears

    The Nightmare Door is also found while you’re looking around for something in the kitchen. Once you reach the upstairs area, head outside onto the balcony. You’ll find the Nightmare Door there.

    Way Down Low

    The Way Down Low mission has one Nightmare Door, four Material Crates, and two Whisky Bottles to collect.

    Material Crate #54

    At the start of the mission, you’ll need to regroup with Jean. After freeing the civilians trapped in the truck at the checkpoint, check the back of the same truck. You’ll find the Material Crate inside.

    Material Crate #55

    As you continue toward the objective to meet Jean at the clocktower, you’ll reach another checkpoint just ahead. Free the civilians from the truck there, then check inside the truck to find another Material Crate.

    Material Crate #56

    While heading toward the clocktower, backtrack a little from the previous checkpoint. You’ll spot another road branching off to the side. Follow it to the end to reach another checkpoint with a truck full of civilians. Free the civilians and check inside the truck to find the Material Crate.

    Whisky Bottle #16 – Wild Canadian Whisky

    After the section where you find the Reaver key, continue with the objective to follow Jean. Once you use the hook to climb up the building, turn around and look to your left. Follow the short path around the building to find the Whisky Bottle.

    Material Crate #57

    Continue following Jean after collecting the previous bottle. A little further ahead, you’ll see a radio tower. Look to the right to spot a nearby rooftop with several satellite dishes. Jump over to the rooftop and look around to find the Material Crate.

    Nightmare Door #11 – Blood in the Jungle

    Continue toward the objective to meet Jean at the Arsenal. Shortly after passing the radio tower, you’ll ride down a zipline. Once you reach the other side, follow the roots that appear in front of you. They lead directly to the Nightmare Door, so it’s difficult to miss.

    Whisky Bottle #17 – Little Uncle

    After completing the Nightmare Door challenge, continue toward the Arsenal. Jump down onto the building below and look for the Whisky Bottle. It’s close to the landing area and should be easy to spot.

    Roll The Dice

    The Roll The Dice mission has one Nightmare Door, one Material Crate, and one Whisky Bottle to find.

    Whisky Bottle #18 – Blood and Bourbon

    When your objective is to hit the dance floor, enter the casino and head upstairs to the second-floor bar. Talk to the bartender and interact with them to get the Whisky Bottle.

    Material Crate #58

    Later, your objective will change to take the service elevator up. Before using the elevator, you’ll need to fight the Reavers in the casino’s back room. Once the fight is over, look to the right of the elevator to find the Material Crate.

    Nightmare Door #12 – Run the Tables

    The Nightmare Door is in the same area as the previous Material Crate. Before taking the service elevator, look to the left and follow the roots to reach the door.

    Field Test

    The Field Test mission has two Material Crates and one Whisky Bottle to collect.

    Whisky Bottle #19 – Captain Terror

    While working toward the objective to get to the fish market, you’ll fight several groups of enemies. After the third fight, you’ll face a group of Sentinels inside a warehouse. Once you finish the fight and leave the warehouse, look straight ahead. The Whisky Bottle will be right in front of you.

    Material Crate #59

    Continue toward the objective to meet Jean at the Dream Street Theater. After freeing the civilians, follow the main path down the street. When you reach a section with a red car in the road, turn left. You’ll find the Material Crate there.

    Material Crate #60

    Keep heading toward the Dream Street Theater. After fighting some enemies and destroying a turret vehicle, continue forward. A lone Sentinel will attack you shortly afterward. Once you deal with it, check the left side of the area near the market stalls to find the Material Crate.

    Red Right Hand Trophy – Harmer’s Market

    At the start of the Sabretooth boss fight, you’ll be in a market area surrounded by vendor stalls. To unlock the Harmer’s Market Trophy, destroy every market stall during the fight.

    I’m Still Here

    The I’m Still Here mission has one Nightmare Door, five Material Crates, and one Whisky Bottle to collect.

    Material Crate #61

    While working on the objective to learn what happened to Jean, you’ll eventually defeat a large purple Sentinel and clear some debris. The path then splits, giving you the option to go left or right. Take the path on the right and follow it all the way to the end. You’ll find the Material Crate inside a building.

    Whisky Bottle #20 – Ol’ Canucklehead

    Return to the split path and take the left side this time, which is the main route. After dealing with the next Sentinel, turn left and head back into Tyger’s Bar. Go upstairs and look for the Whisky Bottle sitting on a table.

    Material Crate #62

    Continue along the main path from the previous bottle. After clearing more debris and defeating another Sentinel, you’ll reach another split in the path. Instead of going left, take the path on the right and follow it to the end to find the Material Crate.

    Material Crate #63

    Once your objective changes to look for clues in the noodle bar, enter the bar and head toward the door on the bottom floor. Before going through it, turn around and climb up to the room above. The Material Crate is inside.

    Material Crate #64

    After leaving the noodle bar, you’ll reach an area with several Sentinels patrolling the streets. While working on the objective to take out all of the Sentinels, look for a destroyed building below the area where you entered. Head down into the building to find the Material Crate.

    Nightmare Door #13 – Edge of a Knife

    Continue along the main path while working toward the objective to find Jean. After a short while, roots will appear directly in front of you. Follow the roots to reach the Nightmare Door.

    Material Crate #65

    After the next cutscene, you’ll spot Jean in the distance. Continue with the objective to follow Jean into the power plant and jump down from the area. You’ll see two Reavers ahead. The Material Crate is nearby, sitting next to a car.

    This Was The Dream

    The This Was The Dream mission contains one Nightmare Door and three Material Crates.

    Nightmare Door #14 – Savage Showdown

    While working toward the objective to get to the top, you’ll eventually fall down and fight several Reavers. Once the fight is over, look around the same room. The Nightmare Door will appear there and is difficult to miss.

    Material Crate #66

    Continue toward the top of the tower. After riding the bell up the tower, Jean will take out two Reavers. Once you go outside through the doorway, look to your right. You’ll find the Material Crate there.

    Material Crate #67

    When the objective changes to Essex, what did you do?, you’ll have a sequence in Tyger’s Bar involving Essex before being teleported to a facility. After smashing through the window, drop down and look to your left to find the Material Crate.

    Material Crate #68

    Continue through the next sequence with Essex, which takes place back in the Team X hideout. You’ll eventually enter a new room. As soon as you enter, look to your left and go up the stairs. The Material Crate is waiting at the top.

    Epilogue After Story – Nightmare Cabin

    Nightmare Trial #15 – Best There Is

    After finishing the story, head to the Nightmare Cabin to find the final Nightmare Trial. Look at the shelf and interact with the bottom-right figurine. Keep cycling through the figurines until you find the “Best There Is” challenge. Complete the trial with at least a Bronze score to count it as completed. Once you finish it, you can unlock the hidden memory.

    Repressed Memories [Trophy]

    To unlock the Repressed Memories trophy, first complete the “Best There Is” Nightmare Trial with at least a Bronze score. Afterward, leave the Nightmare Cabin during the Epilogue and follow the scent trail. It will lead you to a cutscene at the end, and the trophy will unlock once the scene finishes.

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    Harry S
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    Harry Smith has played video games since the early 2000s, starting with the original CoD and Doom 3. He has spent countless hours playing games of varying genres. His deep understanding of modern game mechanics puts him in the prime position to understand the gaming industry and write intuitive guides.Before founding Patch Crazy, Harry S freelanced for 10 years, working for several gaming publications.

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