Army Commanders will change the game of Civilization 7 to a whole new level of strategic depth when it comes to war. These unique units act as a very strong leader to your armies, gain experience, and even retain the upgrades across an era, making them a tremendous asset. Whether stacking units to combat efficiency or rapidly reinforcing far-flung troops, mastery in using Army Commanders will be the difference between winning and losing on the battlefield. This guide will cover everything you need to know about these crucial units, from their abilities and promotions to effective tactics and strategies.
Army Commanders in Civilization 7
Army Commanders are unique units in the game because they’re the only ones that stick around and level up across different eras. Think of them as seasoned veterans – they keep their promotions and experience no matter what age you’re in.
They gain experience in a few ways: by having units under their command attack enemies, by those units actually killing enemies, and by clearing out independent factions or taking over settlements. Their influence extends to the area around them, called the Command Radius, which is shown by the white tiles. Initially, this area is just one tile around the commander.
How To Use Army Commanders
Army Commanders are a whole new feature that comes in this game, representing real-life leaders for your army units. They are in control, leading the troops in a battle, granting helpful boosts to them, and using special abilities. These commanders are incredibly powerful and can prove to be a decisive factor while winning even the toughest fights.
Assembling Armies
Army Commanders are really useful because they can combine multiple units onto a single tile. Right from the start, a commander can group up to four other units onto their tile. This helps simplify things and also lets you take advantage of movement bonuses if you’ve chosen the Maneuver promotion path for your commander.
Focus Fire And Attack
Army Commanders have a couple of special moves. They can order ranged units in their command radius to Focus Fire on a single target, or they can lead a Coordinated Attack with their Infantry and Cavalry. While commanders themselves can’t directly attack, they do have a combat stat and can withstand some damage. They’re valuable because they carry over upgrades between eras, so it’s smart to keep them protected! These abilities give a flat +2 combat strength bonus, which might not seem like much, but in this game, bonuses add up, and that little extra can make all the difference. With Army Commanders, where you position and move your units is more crucial than ever. They add a whole new layer of strategy and skill, and it might take some time to master how to use them effectively.
Recovery Time
Army Commanders have a super handy ability called Reinforce. It lets you instantly teleport units to a commander, even if they’re far away. The only catch is the unit needs to be more than six tiles away and have its full movement available. How fast a unit arrives depends on its Recovery Time, which is affected by how far away it is and any Recovery Time bonuses you might have. Reinforce is a huge time-saver. No more tedious marching across the map! And it gets even better in the Modern Age when you can use Railroads to speed things up even more.
Commander Promotion Points
As your Commander leads troops to victory, they’ll gain experience and level up. Each level up earns a Promotion Point, which you can spend on their skill tree. Commanders gain experience when nearby units defeat enemies.
The skill tree offers lots of ways to customize your Commander. There are five different paths, each with six skills to unlock. One path might boost the combat strength of nearby units, while another could increase production in cities where the Commander is stationed. Leveling up enough can even unlock powerful special skills.
You can easily see a Commander’s level – it’s the number under their icon. If a Commander falls in battle, they’ll reappear after a few turns at the same level they were before, which is good news! However, if you have to train a completely new Commander, they’ll start from scratch at level one.