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    Home»Guides»The Long Road Home Quest Guide – Of Ash and Steel
    The Long Road Home Quest Guide - Of Ash and Steel
    Guides

    The Long Road Home Quest Guide – Of Ash and Steel

    By NanditaJanuary 25, 2026No Comments6 Mins Read
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    Highlights

    • The Long Road Home starts after the prologue, and many other optional side quests will take place throughout this journey, giving you extra XP and rewards.
    • You can get a key from an NPC to unlock the house with the Woodcutter’s Outfit. This outfit gives you some extra defence.
    • Soldiers will ask you for 200 gold coins to let you enter the city, but you don’t need to pay the fee and can get past them by fighting or running in the correct direction.
    • NPC Theo will guide the players to the harbour for 20 gold coins, which is required, as you will not have the map till now.
    • Players can ask for protection from The Order or the Free Hunters. Completing the quest will give you 700 XP and unlock the next quest, “Friends in High Places.”

    The Long Road Home is the first main quest after finishing the prologue in Of Ash and Steel. In this quest, you will find many NPCs that will either help you or disturb you. There are no maps to provide directions. So, to reach the quest area, use the road signs and NPCs’ guidance to find your way. Try to avoid all the fights and carry lots of water and food to survive the journey. In this guide, we will walk you through the Long Road Home Quest in Of Ash and Steel.

    The Long Road Home Quest

    Image by PatchCrazy via Fire & Frost

    The Long Road Home is the main quest you start after the prologue. After helping Nerest in his house, he will tell you to go towards the Gretshaft and continue the journey. Follow the main road to find a large statue at the intersection. Since the map is not available now, use the signs to find your way towards Grayshaft. 

    During your journey towards the Grayshaft, you will find a lot of side quests. Complete these quests to gain experience points and rewards. If you want, ignore the quests and go directly towards the Grayshaft. 

    To find the road towards the Grayshaft, head in the direction of Woodcutter’s Camp. Talk to a man standing near the camp to get a key. Use the key to open the house nearby. Inside, you will find the Woodcutter’s Outfit. Wear the outfit to get a bit of defence, if you don’t have any dress till now.

    Before reaching the gates of the Grayshaft, you will meet a trader/ healer. You can sell all your items to him to earn some gold coins. You can also give him some gold coins to heal yourself. He will also sell some basic-level weapons and food. As this is a long journey, you will need food and water to survive it. 

    How to Enter the Grayshaft

    Image by PatchCrazy via Fire & Frost

    At the entrance of the Grayshaft city, you will be asked to give 200 gold coins. If you want, you can give the gold coins to the soldiers, or you can just ignore them. However, if you don’t give them the gold coins, they will get furious and will try to kill you. When they attack you, defend them or run towards the main gate and enter the city. By doing this, you can enter the city without spending any gold coins.

    How to Reach the Harbour

    Image by PatchCrazy via Fire & Frost

    As you enter Grayshaft city, an NPC named Theo will help you to go towards the harbour, but he will charge 20 gold coins. You can give him the gold coins before the journey or after reaching the harbour. It is important to take his help, as without the map it is very difficult to reach the harbour. Try to reach the harbour area in the morning, as at night time you will not be able to see the inn. 

    How to Find Carrera the Sailor 

    Image by PatchCrazy via Fire & Frost

    The inn is on the left side, facing the water. Find Helmut inside the Harbour Authority building. He will tell you that all the ships in the harbour will sail after six months. So, you have to wait for six months to get a ship towards your home. He will tell you that Carrera can help you. 

    Carrera is standing near the corner of the building, drinking wine. He will tell you that he can take you home on this ship, but you have to pay him 5000 gold coins. Tristan will be upset that he doesn’t have that much money. So, Carrera will tell him to wait for six months or give 5000 gold coins as soon as possible.

    Meet Irvin the Saviour

    Image by PatchCrazy via Fire & Frost

    With no other choice, Tristan went outside the building to find someone waiting for him named Vard. This person will tell you that he is from the Order, and he will guide you towards the base. Follow Vard to reach a dead end. Vard will reveal that he is here to kill you. Now, another person, Irvin, will come to save you by killing Vard. 

    Irvin will tell you that Vard is an imposter and has come to kill you, as someone has sent an assassin for Tristan. Irvin then tells you to ask for protection from the Order or the Free Hunters. This will complete the quest. After completing the quest, you will be rewarded with 700 experience points, and you will unlock the next quest, “Friends In High Places”.

    FAQs

    1. Is the map available during The Long Road Home quest?
      • No, the map is not available in the first quest. Players should use the road signs and landmarks to go toward Grayshaft.
    2. Are side quests compulsory during the journey to Grayshaft?
      • No, side quests are optional. However, if you are completing the quests, you will get experience points, gold, and useful items.
    3. Do you have to pay 200 gold coins to enter Grayshaft?
      • No, paying is optional. If you refuse, the guards will attack, but you can fight or run past them to enter the city without paying.
    4. How do you reach the harbour in Grayshaft?
      • An NPC named Theo will help you go to the harbour for 20 gold coins. Taking his help is important, as you will not have the map on the first quest.
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    Nandita
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    Damsel in her own distress, abodes in her imaginary world, and enchanted by the magical realms of Elden Ring. A professional overthinker who loves to weave captivating stories, and is fascinated by the art of doing nothing. When not lost in thought, paints canvases that echo her wildest daydreams!

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