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    Home»Guides»All Contract Locations in The Witcher 3 Wild Hunt
    Guides

    All Contract Locations in The Witcher 3 Wild Hunt

    By AmbreenDecember 2, 2025No Comments8 Mins Read
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    All 24 Witcher Contracts From The Witcher 3: Wild Hunt. This guide will detail each Witcher Contract’s level and what requirements must be met to pick-up the contract, as well as where in the game you can pick it up, what type of enemies you’ll encounter if you complete the contract, and how to complete each contract efficiently. Whether it be Wraiths, Griffins, or some other type of Monster, this guide will help you track and kill all the Monsters you encounter through detailed, step-by-step instructions.

    Contents

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    • All Contracts Locations
      • 1. Devil by the Well
      • 2. Patrol Gone Missing
      • 3. The Oxenfurt Drunk
      • 4. Woodland Beast
      • 5. Lord of the Wood
      • 6. The White Lady
      • 7. Doors Slamming Shut
      • 8. Deadly Delights
      • 9. Bovine Blues
      • 10. The Creature from Oxenfurt Forest
      • 11. The Apiarian Phantom
      • 12. Muire D’yaeblen
      • 13. Dragon
      • 14. Strange Beast
      • 15. Here Comes the Groom
      • 16. Big Game Hunter
      • 17. In Wolf’s Clothing
      • 18. Missing Son
      • 19. The Tufo Monster
      • 20 – 24. Vintners’ Contracts

    All Contracts Locations

    Here’s a list of all twenty four contracts that can be acquired in The Witcher 3 Wild Hunt:

    1. Devil by the Well

    Level: 2 | Prerequisite: None

    The contract is posted on the notice board in White Orchard. Visit Odolan who lives in the western house and find out about the ghost in the water well. Travel toward the Abandoned Village (located south). Upon arriving at the village use your Witcher Sense ability to help locate possible evidence at or near the water well. nvestigate nearby buildings for a diary. Descend into the well to retrieve a bracelet, then return it to the corpse to summon the Noonwraith. Use Yrden traps and dodge attacks to defeat her. Report back to Odolan.

    2. Patrol Gone Missing

    Level: 7 | Prerequisite: None

    Nilfgaardian Army Group ‘Center’ Camp Notice Board. Speak to Quartermaster Eggebracht to learn of a lost patrol. Head north to a swamp, find an abandoned campsite, and track footprints with Witcher Senses. Confront a Wyvern along the way (wolves and a dead body nearby). Slay the Wyvern, loot it, and return to the quartermaster.

    3. The Oxenfurt Drunk

    Level: 26 | Prerequisite: None

    Pick up at Oxenfurt Notice Board. Speak with the Redanian captain near Radovid’s boat about a killer in the city. Visit the inn to speak to a surviving witness. Check the alleyway with Witcher Senses for a bracelet, then talk to the medic on the southern shore to examine bodies. The killer is a katakan. Buy a drink to lure it out and stagger through three spots to summon the beast. Track it to a hut, climb a ladder to drop in, and defeat it. Return to the captain for your reward.

    4. Woodland Beast

    Level: 6 | Prerequisite: Complete “Family Matters”

    Available at Oxenfurt Notice Board. The commander by the Pontar reports a “beast” attacking a convoy. Go to the marker, eliminate enemies, and use Witcher Senses to follow footprints to a stream. Cross it and defeat some Drowners. The real threat is a group of thieving elves. Kill them, loot corpses, and return to the commander.

    5. Lord of the Wood

    Level: 25 | Prerequisite: None

    Glory Gate Notice Board. Speak to Cunny of the Goose’s Halfling about a woodland monster attacking dwarves. Use Witcher Senses at Logger’s Hut to track wagon tracks and encounter nekkers. Examine dead bodies to confirm the culprit: a leshen. Destroy its totems, then fight it. Igni is effective here. Return to the Halfling to claim your reward.

    6. The White Lady

    Level: 16 | Prerequisite: None

    Glory Gate Notice Board. Visit widow Helma about a spectre near the fields. Drahim Castle is the next marker. Scale ladders and use Witcher Senses to examine a whirlwind pattern, then check the base for blood leading to a corpse in the cellar. Track deep footprints to locate more bodies—the noonwraith. Summon her using her blade, defeat her with Yrden, and return to Helma.

    7. Doors Slamming Shut

    Level: 24 | Prerequisite: None

    Hierarch Square Notice Board. Count Kurt Dysart reports a haunted estate. Head to Moldavie Residence. Examine objects with Witcher Senses, break through the basement wall with Aard, and find a lever to open a locked door. An Earth Elemental named Thereazane awaits, trapped by magic. Break the bond with Aard and defeat it. Return to the Count for your reward.

    8. Deadly Delights

    Level: 15 | Prerequisite: None

    Harborside Notice Board. Speak with the fish market guard and the medic about a wiped-out patrol. Use Witcher Senses at the body site to find hoof prints leading to Crippled Kate’s brothel. Investigate a perfume bottle to track a dazed townsperson. The real enemy is a succubus. Enter her building via the neighbor’s house, climb to the bedroom, slay her, and report back to the guard.

    9. Bovine Blues

    Level: 38 | Prerequisite: None

    Flovive Notice Board. Ardaiso Quarry foreman reports a “cow that fell from the sky.” Examine the corpse, defeat alghouls, and follow blood trail to draconid and slyzards. Kill them, optionally destroy nests, and return a trophy.

    10. The Creature from Oxenfurt Forest

    Level: 35 | Prerequisite: None

    Oxenfurt Notice Board. Speak to Hans at the small camp east of the city about a prowling beast. Use Witcher Senses on a corpse and blood smears, follow the trail, and locate the archgriffin’s nest. Return at night to fight the archgriffin. Oils, decoctions, and Aard are recommended. After slaying it, report back to Hans. Extra rewards if the contract was found earlier in the nest.

    All Abandoned Site Locations in The Witcher 3: Wild Hunt

    11. The Apiarian Phantom

    Level: 14 | Prerequisite: None

    Yantra Notice Board. Holofernus Meiersdorf reports his hives are under attack. Accompany his sons to the site. Follow tracks to the lake perimeter; they lead to a locked cellar where the phantom, a Hound of the Wild Hunt, awaits. Igni and Axii are effective. Loot the corpse and return to Holofernus.

    12. Muire D’yaeblen

    Level: 18 | Prerequisite: None

    Kaer Trolde Harbor Notice Board. Bjorg reports drowners attacking sailors. Speak to witnesses, track red scent trails, and follow them through caverns. The culprit is a sea hag. Use drowner pheromones to mask scent and lure her. She brings drowners into the fight. Defeat her and return to Bjorg.

    13. Dragon

    Level: 28 | Prerequisite: None

    Fyresdal Notice Board. Vagn reports victims. Examine dead cow and disemboweled dog with Witcher Senses. Lead a sheep to the forktail’s nest to summon it. Use Aard and oils to slay it. Return to Vagn.

    14. Strange Beast

    Level: 16 | Prerequisite: None

    Larvik Notice Board. Track red blood stains and a corpse to a cave. Inside, a powered-up nekker awaits. Minor nekkers assist during battle. Return to village elder afterward.

    15. Here Comes the Groom

    Level: 19 | Prerequisite: None

    Track drowners and siren footprints outside caves. Locate Britt’s fiancé’s body and the giant siren Melusine. Slay her, return to Kevan, then inform Britt. Reward follows.

    16. Big Game Hunter

    Level: 46 | Prerequisite: None

    Cockatrice Inn Notice Board. Count Beledal needs wildlife documented at Chuchote Cave. Observe panthers, bears, and peacocks. Use Axii to trigger peacock mating (summons a centipede). Kill centipede, then meet Beledal at a picnic to finish and claim reward.

    17. In Wolf’s Clothing

    Level: 15 | Prerequisite: Begin “Nameless”

    Larvik Notice Board. Locals warn of Morkvarg, a cursed beast. Einar, a survivor, provides minimal info.

    Head to Freya’s Garden, use Witcher Senses to track footprints to a cave. Confront Morkvarg. To lift the curse, find a key in an underwater cave and Morkvarg’s journal at the chapter house. Return to Einar with info, use the cursed fang or werewolf meat to lift the curse. Morkvarg can then be killed or released. Contract issuer returns reward if skipped in story.

    18. Missing Son

    Level: 29 | Prerequisite: None

    Rannavaig Notice Board. Odhen’s son is missing near ruins. Track footprints to the lair of a fiend. Use Relict Oil and bombs to weaken the fiend. Follow the trail to locate the corpse. Return to Odhen for reward.

    19. The Tufo Monster

    Level: 48 | Prerequisite: None

    Flovive Notice Board. Investigate Tufo Estate cellar with Aard to find secret tunnels. Clear kikimores and burn eggs. Track shaelmaar via footprints, gather farmhand’s blood and mushrooms to craft bait. Kill the shaelmaar and return to estate for reward.

    20 – 24. Vintners’ Contracts

    Level: 37 – 43 | Prerequisite: None

    Each vintner has a unique monster problem, marked initially as “Undiscovered Location.”

    20. Griffin-in-the-Vines – Southeast of Rioux-Cannes Outpost. Kill shaelmaar.

    21. Chuchote Cave – Cave entrance near Chuchote Cave marker. Kill arachnomorphs.

    22. Rivecalme Storehouse – West of Dulcinea Windmill. Kill ghouls and an alghoul.

    23. Dun Tynne Hillside – Hillside north of Dun Tynne Castle. Kill centipede trio inside cave.

    24. Cleaning Those Hard-to-Reach Places – Inland from Crane Isle bridge. Kill two gargoyles. Return to vintner for reward.

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