Stalker 2: Heart of Chornobyl is an extensive game, offering players the potential to spend hundreds of hours delving into its vast content.
The main storyline alone offers dozens of hours of gameplay. If you’re wondering how many main missions are in Stalker 2, you’ve come to the right place. The game features an extensive array of main missions, each of which can take hours to complete. This guide outlines all the main missions and choices you’ll be presented with, helping you track your progress and see how far you are from the end credits.
- All Missions in Stalker 2 – Objectives and Choices
- Mission: There and Back Again
- Mission: Behind Seven Seals
- Mission: Answers Come at a Price
- Northern Checkpoint (Spark Route)
- Pontoon Checkpoint (Ward Route)
- Mission: The Price Goes Up
- Mission: Deal With the Devil
- Mission: Back to Slag Heap
- Mission: Hot on the Trail
- Mission: Chasing Ghosts
- Mission: Dead Frequency
- Mission: In Search of a Guide
- Mission: Ad Astra Per Aspera
- Mission: Extreme Simplicity
- Mission: In Search of a Miracle
- Mission: To the Last Drop of Blood / Law and Order
- Mission: Just Like the Good Old Days
- Mission: The Hornet’s Nest
- Mission: An Invisible Threat
- Mission: Dawn of a New Day
- Mission: The Assault on the Duga
- Spark Faction
- Ward Faction
- Mission: A Minor Incident
- Mission: In Search of Past Glory
- Mission: Happiness for Everyone
- Mission: Visions of Truth
- Spark Faction
- Ward Faction
- Mission: Dark Times
- Mission: An Act of Mercy
- Mission: Legends of the Zone
- Mission: Subtle Matter
- Mission: Dangerous Liaisons
- Mission: Escape From the Cage
- Mission: The Boundary
- Mission: The Road to the Foundation
- Mission: Down Below
- Mission: Eye of the Storm
- Mission: The Last Step
- Mission: The Last Wish
All Missions in Stalker 2 – Objectives and Choices
Mission: There and Back Again
The primary purpose of “There and Back Again” is to guide you through the basics. Like its predecessor, Stalker 2 is a demanding and intricate game, requiring your full attention if you want to make it through. Though, for those focused solely on the story, the Rookie difficulty offers a suitable option.
This mission has a total of 8 objectives:
1. Crossing the Perimeter
2. Through the Sewer Tunnel
3. Go to the House Outside the Sewers
4. The Mobile Lab
5. Find and Search Nehoda’s Body
6. Get Information about the Scanning Points
7. Find the Artifact in the Anomalous Field
8. Deploying the Scanners at the Scanning Point
Mission: Behind Seven Seals
“Behind Seven Seals” is an important story mission in Stalker 2: Heart of Chornobyl. It is the first mission that presents multiple paths, and the choice you make could significantly affect the progression of Skif’s story.
This mission has a total of 11 objectives:
1. Going to to Zalissya
2. Visiting the Zalissya Bar
3. Collecting Information on Solder
- Option 1: Ask Richter about Solder
- Option 2: Ask Zotov about Solder
4. Completing “A Needle in a Haystack”
- Option 1: Give the Sensors to Richter
- Option 2: Give the Sensors to Zotov
5. Going to the Abandoned Communication Hub (optional)
6. Going through the Bodies of IPSF Soldiers (optional)
7. Going Inside the Sphere
8. Facing Solder
9. Leave the Sphere
10. Completing “A Race Against Death Mission”
11. Set off for the Northern or Western Checkpoint
- Option 1: Northern Checkpoint
- Pontoon Bridge
Mission: Answers Come at a Price
The objectives of “Answers Come at a Price” can differ for each player, depending on whether they exited through the Northern Checkpoint or the Pontoon Bridge Checkpoint during the “Behind Seven Seals” mission.
Northern Checkpoint (Spark Route)
There are a total of 8 objectives in this route:
1. The Detention Center
2. Converse with the Star
3. Head to the Laboratory
4. Going to the Basement
5. Obtain Information on Nestor
6. Go to the Top Floor
7. Go to the Sewers
8. Meeting with the Stranger
Pontoon Checkpoint (Ward Route)
There are a total of 5 objectives in this route:
1. Get to the Military Base
2. Talk to Korshunov
3. Joining the Assault (Option 1)
4. Question the Captive Bandit (Option 2)
5. Searching Chornozem’s Body
Mission: The Price Goes Up
In the “Price Goes Up” quest in Stalker 2, players will venture into the central Garbage zone to track down Nestor, a bandit leader believed to be responsible for an earlier attack on them. This is a relatively long mission that requires a lot of running around, and the difficulty can vary depending on the areas you choose to explore.
This mission has a total of 10 objectives:
1. Find the Slag Heap
2. Take the Product 81 Specifications
3. Find the Diode at the Slag Heap
4. Going to Diode’s Workshop
5. Finding Nestor’s Stash
6. Finding the Clues at the Labyrinth
7. Finding the Clues at the Dig Site
8. Kill the Psychic Mutant at the Dig Site
9. How to Get the Clues at the Dig Site
10. Where to Go After Getting the Clues
How
Mission: Deal With the Devil
This mission has a total of 4 objectives:
1. Going to the Plant
2. Obtaining Information From Varan
- Option 1: Kill Shah (unlocks “King of the Hill” side mission)
- Option 2: Kill Roosevelt (unlocks “King of the Hill” side mission)
3. Assessing the Prisoner
4. Leaving the Plant Area
Mission: Back to Slag Heap
“Back to the Slag Heap” is a pivotal mission in the Stalker 2 storyline, featuring two key moments where your decisions can greatly influence the direction of the story and determine the ending.
This mission has a total of 6 objectives:
1. Meeting with the Diode
2. The Second Floor
3. Leaving the Slag Heap
4. Talking to Richter
5. The Sawmill
6. Talk to Scar
- Option 1: Show the Unusual PDA
- Option 2: Do Not Show the Unusual PDA
Mission: Hot on the Trail
You receive the mission after speaking with Scar, the leader of Spark. Your approach to the Noontiders at their Wild Island base is heavily influenced by the choices you made in the previous mission, Back to the Slag Heap.
This mission has a total of 15 objectives:
1. Getting Access to the Noontide Base on Wild Island
2. Complete “A Heavy Burden” to Get Access to the Noontide Base
3. Using the Ward Badge to Get Access to the Noontide Base
4. Reaching the Island in Safety
5. Finding Strider
6. Giving Steward the Anti-Radiation Drugs (optional)
7. Not Giving Steward the Anti-Radiation Drugs (optional)
8. Find Dubny
9. Navigate the Storage Facility
10. Finding Professor Lodochka
11. Reaching the WPS and Start Shift Change
12. Finding North and Getting his Key
13. Finding the WPS Basement
14. Searching the WPS Basement to find the Inductor
15. Returning to the Noontide Base
Mission: Chasing Ghosts
Players must replace the inductor to activate the Azimuth Station. Two important NPCs—Major Hryhorchenko and Sergeant Nikitin—hold items that players need to loot. This mission requires some exploration, plenty of searching, and a bit of combat along the way.
This mission has a total of 9 objectives:
1. Reaching the Ward Base
2. Get the Azimuth Station Basement Key
3. Find out about the Surviving Wardens
4. Retrieving the Azimuth Access Key
5. Giving Strider the Access to the Azimuth Systems
6. Go up to the Roof
7. Defeating Foma
8. Installing the Inductor
9. Finally Activating the Device
Mission: Dead Frequency
The “Dead Frequency” mission includes a sub-mission called “Like a Moth to a Flame,” where you are given the option to choose sides, and your decision can influence the gameplay.
This mission has a total of 8 objectives:
1. Going to Camp Icarus
2. Complete “Like A Moth to the Flame”
- Option 1: Kryvenko Route
- Option 2: Senkevych Route
3. Getting psi-pills from the medic (option available only if you choose the Senkevych Route)
4. Finding Alpha and Bravo Team (option available only if you choose the Senkevych Route)
5. Exploring the Echo Station
6. Finding Faust’s agent
7. Activating the Device
8. Contacting Faust instead of Shterev
Mission: In Search of a Guide
After finishing the “Like a Moth to the Flame” mission you’ll be assigned the “In Search of a Guide” quest in Stalker 2. Like other missions, this one involves completing multiple objectives and presents different choices, with the outcome varying based on your decisions.
This mission has a total of 5 objectives:
1. Inquire About Clear Sky
2. Learn About Nimble’s Whereabouts From Trapper
3. Get to the Snork Cave
4. Locate Nimble
5. Kill or Spare Nimble
- Option 1: Spare Nimble
- Option 2: Kill Nimble
Mission: Ad Astra Per Aspera
As you prepare to retrieve your Scanner and pave the way to Clear Sky, Stalker 2’s main story quest, “Ad Astra Per Aspera”, sends you on a brief detour to repair psi-beacons in the swamp, making your journey to Clear Sky smoother. However, the task is made more difficult by the significant distances between the beacons, as well as the mutated monstrosities patrolling the area, which adds to the challenge.
This mission has a total of 7 objectives:
1. Get the Suit (SEVA Suit) with High Psi-Protection (optional)
2. Disabling the First psi-beacon
3. Disabling the Second psi-beacon
4. Disabling the Third psi-beacon
5. Disabling the Fourth psi-beacon
6. Locate Faust
7. Leaving the Clear Sky Base and Swamp
Mission: Extreme Simplicity
The “Extreme Simplicity” mission in Stalker 2: Heart of Chornobyl lives up to its name through its brutal gameplay and survival elements, focusing on raw strategy and grit. Picking up right after “Ad Astra Per Aspera,” this twelfth main mission throws players into hostile territory, demanding sharp tactics and a prepared arsenal to overcome ambushes, anomalies, and enemy factions.
This mission has a total of 3 objectives:
1. Escaping the Swamps
2. Reaching the Ranger Station
3. Finding your way to SIRCAA
Mission: In Search of a Miracle
The first step of the mission “In Search of a Miracle” is part of the “A Long Overdue Visit” main quest. The mission starts when you make your way to the SIRCAA to meet Dr. Dalin, who will give you the key to a suite where you can rest for the night.
This mission has a total of 3 objectives:
1. Finish “A Long Overdue Visit”
2. Completing “The Forge of Progress”
3. Progress into “Wishful Thinking”
Mission: To the Last Drop of Blood / Law and Order
After aligning with Dubny in the “Wishful Thinking” mission and confronting Dr. Dalin, you’ll wake up in a sewage system and this starts the “To the Last Drop of Blood/ Law and Order” mission.
This mission has a total of 5 objectives:
1. Running away Through the Tunnels
2. Getting the Flash Drive Which has the SIRCAA Archive On It
3. Finding the Entrance of the MOLE Facility
4. Running away from SIRCAA
5. Finally escaping SIRCAA
Mission: Just Like the Good Old Days
You can begin this mission in the Wild Islands region by speaking with Professor Lodochka. “Just Like the Good Old Days” becomes available after you escape the SIRCAA, and like the other main quests, it will take some time and effort to complete.
This mission has a total of 6 objectives:
1. Speak to Prof. Lodochka at Wild Island
2. Neutralizing the Mercs who are Threatening Lodochka
3. Speaking to Lodochka
4. Activating the Ventilation System (optional)
5. Finding out the Source of the Signal inside the Shelter
6. Speaking to Lodochka again (optional)
Mission: The Hornet’s Nest
After collecting the Emitter in the “Just Like the Good Old Days” mission, make your way to the Sphere in the Lesser Zone region to obtain another Emitter and start “The Hornet’s Nest” main mission.
This mission has a total of 3 objectives:
1. Going to the Sphere
2. Finding out about the Source of the Radiation
3. Leaving the Sphere
Mission: An Invisible Threat
In the “An Invisible Threat” mission, your objective depends on the faction you previously aligned with in the game, and it involves delivering an emitter to either the Spark or the Ward faction.
This mission can have 2 kinds of outcomes, depending on what you choose:
1. Take the Emitter to the Chemical Plant (Ward Faction)
2. Take the Emitter to Scar (Spark Faction)
Mission: Dawn of a New Day
In Stalker 2, “Dawn of a New Day” presents a mission where you must secure an item known as the Emitter and eliminate monsters from various infested areas. These quests are significant as they not only deepen the game’s lore but also offer additional gameplay content for the entire community to experience.
This mission has a total of 9 objectives:
1. Getting the Control Emitter
2. Going to the Promin CMD Factory
3. Go to the Underground Lab
4. Reaching the Promin Device
5. Finally Starting the Generator
6. Finding the Code to the Door that Leads to the Device
7. Unlocking the Door using the Code “1976”
8. Connecting the Emitter to the Promin Device
9. Leaving the Promin Factory
Mission: The Assault on the Duga
The objectives of “The Assault on the Duga” main mission differs based on the faction you align with during the main story. Choosing the Spark faction introduces more quest objectives to complete, but both paths eventually lead to the same outcome.
This mission can have 13 objectives depending on the faction you align with:
Spark Faction
1. Meeting with the Spark Squad
2. Getting Hold of the Comm Center
3. Reconnecting the Comm Center
4. Going inside the Monolith HQ
5. Killing the Monolith Leader
6. Killing Faust
7. Retreating back from the Duga
8. Meeting Senkevych’s Group
9. Passing through the Checkpoint with the Ward Squad
10. Breaking the PSI Installation
11. Securing the Checkpoint
12. Hold Your Position and Wait for Reinforcements
13. Retreating from the Duga
Ward Faction
1. Getting through the Checkpoint with the Ward Squad
2. Breaking the PSI Installation
3. Securing the Checkpoint
4. Hold Your Position and Wait for Reinforcements
5. Retreating from the Duga
Mission: A Minor Incident
“A Minor Incident” in Stalker 2 is a main story mission unlocked after completing “Assault on the Duga.” As the 20th mission in the game, it tasks you with investigating the STC Malachite facility and activating the Mirror Facility. Along the way, you’ll encounter mutant attacks, solve puzzles, and advance the main storyline of Stalker 2.
This mission has a total of 13 objectives:
1. Going to the STC Malachite
2. Speaking to Prof. Ozersky
3. Finding out the Entrance to the Mirror VPC
4. Going to the Control Room
5. Installing the Switches that are in the Mirror Switchboard Room
6. Activating the Mirror Facility
7. Finding out about the Connection Instructions (optional)
8. Launching the Observatory’s Primary Installation
9. Throwing away the Obstruction that’s Blocking the Rails
10. Rebooting the Primary Installation
11. Questioning Richter about the Scientists
12. Obtain the Collar from Bayun
13. Bringing the Collar to Richter
Mission: In Search of Past Glory
“In Search of Past Glory” begins automatically after obtaining the Electronic Collar during the mission “A Minor Incident.” Bringing the collar to Richter at the mission’s conclusion and inquiring about the scientists will unlock the first objective.
This mission has a total of 18 objectives:
1. Giving the Electronic Collar to Dvupalov
2. Bringing to Dvupalov the ‘Magic’ Vodka
3. Speaking to Dvupalov
4. Following Dvupalov
5. Catching the Artifact and Returning it to the Professor
6. Retrieving the Key Card from Shcherba at Ahroprom
7. Going inside the Labs Beneath Ahroprom
8. Getting Inside Lab X5
9. Getting to the Lower Level of X5
10. Going through the Lab
11. Starting the Generator
12. Finding Dvupalov’s Records
13. Finding the Papers for Shcherba (optional)
14. Exploring the Experimental Pavilion
15. Finding the Blueprint for the Suppressor
16. Taking the Blueprint for the Suppressor to Dvupalov
17. Finding a Technician for Installing the Suppressor
18. Buying the Suppressor Upgrade
Mission: Happiness for Everyone
The “Happiness for Everyone” main mission is exclusive to the Spark faction. Players who chose the Ward faction will instead undertake the “Once More Unto the Breach” main mission.
This mission has a total of 15 objectives:
1. Getting in touch with Spark
2. Going to the Rendezvous Point
3. Fighting off the Monolithians
4. Speaking to Star in the Infirmary
5. Entering the Sewers
6. Getting to the Radio Room
7. Contacting Star from the Radio Room
8. Getting Inside the Duga Compound
9. Getting to the Duga Substation
10. Switching the Substation to Maximum Power
11. Rebooting the Substation
12. Finding the Entrance to the Comm Center
13. Looking for Faust
14. Defeating Faust
15. Climbing the Ledge Up Yourself
Mission: Visions of Truth
Completing the “Visions of Truth” mission in Stalker 2 is essential for completionists. This mission becomes available right after defeating Faust and completing the “Happiness for Everyone” main story mission. Players are tasked with assisting Scar in helping the Professor escape.
This mission can have 7 objectives depending on the faction you align with:
Spark Faction
1. Meeting Scar in X17
2. Inserting the Key into the Visiograph Control Panel
3. Speak with C- Consciousness’ Representative
4. Fighting Ward at the North Eastern Checkpoint
5. Fighting Ward Near Block B
6. Hold your Position
7. Speak with Scar at the Secret Entrance to Malachite
Ward Faction
1. Meeting Dalin in X17
2. Following Korshunov
3. Inserting the Key into the Visiograph Control Panel
4. Speak with C- Consciousness’ Representative
5. Clear Out X17
6. Speak with Korshunov
Mission: Dark Times
“Dark Times” is one of the main story missions in Stalker 2: Heart of Chornobyl. The primary objective is to locate the Doctor, a legendary figure in the Stalker universe. However, tracking him down won’t be easy, as he is a mysterious character known for aiding both mutants and humans, with his location shrouded in secrecy.
This mission has a total of 9 objectives:
1. Going to the Hunters’ Camp that is in the Red Forest
2. Finding Information on the Doctor
3. Examining the Scene of Gray’s Death
4. Finding the Spot Where Tundra was Shot
5. Asking the Mercs About the Doctor
6. Finding Out What Happened to the Mercenaries
7. Speaking with Wolfhound
8. Retrieving the Coordinates from Wolfhound
9. Following the Coordinates
Mission: An Act of Mercy
“An Act of Mercy” is a main mission in Stalker 2, unlocked after completing “Dark Times”, where you encounter Kaymanov, also known as The Doctor. As one of the most significant characters in the game, the decisions you make about the Doctor’s fate in the Red Forest will influence one of the game’s endings.
This mission has a total of 6 objectives:
1. Going to the Cable Tunnel
2. Completing the Doctor’s Request without Killing Monolithians
3. Finding out about the Monolith Infirmary
4. Retrieving the Monolithian Device
5. Taking the Monolithian Device to the Doctor
6. Finding the Doctor
Mission: Legends of the Zone
Going to the Rookie Village in Cordon will start the “Legends of the Zone” main mission in Stalker 2. Speak with Sidorovich, you’ll find him in his shop at the southern end of the village, accessible through the open bunker doors. Ask him about X3 and go through all his dialogue options to proceed.
This mission has a total of 16 objectives:
1. Speaking with Sidorovich
2. Retrieving the Stolen Cargo (this depends on whether you let Roosevelt live during the “Deal with the Devil Mission”)
3. Returning the Cargo to Sidorovich
4. Asking the Local Stalkers About Lab X3
5. Finding out the Dark’s Camp
6. Killing the Mercs and Talking to Dark
7. Taking Dark’s Loot
8. Meeting with Dark at the Rendezvous Point
9. Restoring Power
10. Unlocking the Doors Using the Decoder
11. Eliminating the Snorks
12. Helping Dark
13. Opening the Way to Dark Using the Security Console
14. Killing the Pseudogiant
15. Speaking with Dark
16. Finding the Cartridge and Leaving the Facility
Mission: Subtle Matter
The “Subtle Matter” mission stands out as one of the most memorable in Stalker 2, delving into the bizarre realities of the game’s world. It provides a deeper exploration of the lore while delivering unforgettable sequences and moments.
This mission has a total of 3 objectives:
1. Recalibrating the Antenna
2. Going to Lab X15
3. The Choice and Escape
- Option 1: Eternal Spring (Spark Ending)
- Option 2: Life is for the Living (Strelok, Ward, and Kayamanov Ending)
Mission: Dangerous Liaisons
“Dangerous Liaisons” is a key mission in Stalker 2, where you must reach the Trophosphere Comm Station to locate the Stalker Program Control Center. The mission ends with a crucial choice that affects the game’s outcome.
This mission has a total of 5 objectives:
1. Get Inside the Troposphere Comm Station
- Option 1: Use the Badge
- Option 2: Go to the Loading Dock
2. Open the Door with the Key Card
3. Look Around the Stalker Program Control Center
4. Activate the Control Panel
5. Leave the Troposhere Comm Station
- Option 1: I’m not your enemy (for Ward Ending)
- Option 2: [Escape] (for Strelok, Kaimanov, Spark Ending)
Mission: Escape From the Cage
In Stalker 2: Heart of Chornobyl, the “Escape from the Cage” mission challenges your survival skills. After an encounter with Korshunov, you wake up in a cage without your gear, and your goal is to escape and recover your equipment.
This mission has a total of 4 objectives:
1. Speaking with Dalin
2. Helping out the Captive Sparker (optional)
3. Getting your Belongings Back
4. Escaping from the Chemical Plant
Mission: The Boundary
“The Boundary” is a crucial mission in Stalker 2, combining exploration, combat, and strategic decision-making. As you attempt to reach Prypiat, your survival skills will be put to the ultimate test.
This mission has a total of 6 objectives:
1. Going to the Yaniv Station
2. Defending Yaniv station against a Monolith assault in Stalker 2
3. Talking to the stalker near the Water Tower in Stalker 2
4. Traveling to Lymansk and finding Spirit
5. Retrieving the Modified Scanner from the Spark Bunker
6. Trading the Scanner for the Prypiat Permit to conclude The Boundary mission
Mission: The Road to the Foundation
In Stalker 2, “The Road to the Foundation” is a crucial mission that follows “The Boundary.” It delves into the Zone’s secrets, featuring tough combat, exploration, and tough decisions. The mission begins at the Energetik Palace of Culture, where you team up with Colonel Degtyarev to uncover leads on the elusive Foundation.
This mission has a total of 6 objectives:
1. Reaching the Energetik Palace of Culture
2. Exiting the Energetik Palace of Culture
3. Investigating the Laundromat
4. Exploring the Prometheus Theater
5. Getting the coordinates from the Ward Squad leader
6. Going back to Colonel Degtyarev to complete The Road to the Foundation mission
Mission: Down Below
After finishing the “The Road to the Foundation” mission, “Down Below” in Stalker 2 raises the stakes even higher. This chapter combines intense combat, impactful choices, and revelations that change your perception of the Zone.
This mission has a total of 6 objectives:
1. Meeting at the Polissya Hotel
2. Locating the Tunnel that leads to the Foundation
3. Getting to the Foundation
4. Korshunov’s Fight
5. Strelok and Armor
6. Heading to the Red Forest
Mission: Eye of the Storm
The main mission, “Eye of the Storm” is a faction-based mission where players must defend themselves during the Emission.
This mission has a total of 4 objectives:
1. Finding the Workstation.
2. Avoiding Radioactive Areas to make Further Progress
3. Finding the Generator Room
4. Searching for the Next Shelter Once More
Mission: The Last Step
Note: We’re currently working on “The Last Step” section, please check back soon.
Mission: The Last Wish
In Stalker 2: Heart of Chornobyl, the expansive Chornobyl Exclusion Zone is teeming with perilous enemies, deadly anomalies, and powerful artifacts. The main mission “The Last Wish” is assigned to players by Strelok, with the first objective being to reach Kaimonov’s Cabin.
This mission has a total of 4 objectives:
1. Reaching Kaimanov’s Cabin
2. Meeting the Dr. Kaimono in the Red Forest
- Option 1: Lower the gun (for Kaimanov’s Ending)
- Option 2: Fire (for Strelok’s Ending)
3. The Cartridge
4. Going to the Top of the Red Fortress
Wrap Up: With 35 main missions, numerous side quests, and a wealth of collectibles, Stalker 2 guarantees players plenty of content. But that’s just the beginning. The developers have also confirmed that a free multiplayer mode is in the works, along with two story expansions planned for future release.