“Jar’s Light” is the first optional Nevron side quest in Clair Obscur: Expedition 33, which you’ll naturally come across in your main story path as you journey to the Indigo Tree to get back to any surviving Expeditioners. While walking through the Grand Meadow, you’ll find a cave entrance that you’ll need to climb on handholds to access. Within, you’ll find a strange and uncomfortably pale Nevron named Jar. Jar will request that you locate “light,” but he provides no additional information to you. Doing so for him can pay you a handsome reward though.
In this Clair Obscur: Expedition 33 guide, we’ll define “light” as per Jar’s term, offer step-by-step instructions to help you find it and complete the side quest, and shed light on what happens if you choose to attack this innocent-looking Nevron.
Starting the Quest, Meeting Jar, and Receiving the Task
Completing the Jar’s Light side quest is optional, but it will begin automatically during your main story journey through the Spring Meadows region. This quest starts after you take a break at the Grand Meadow Rest Point Flag (Expedition 1), and you begin your trek toward the Indigo Tree. Along the way, you’ll use handholds set by Expedition 69 to climb to a narrow cave entrance where you’ll encounter a peculiar Nevron named Jar.
When you meet Jar, you will find that this odd Nevron can talk with you. Jar is asking Gustave and Lune to bring him “light.” Taking this as an opportunity to find out about The Paintress, Lune convinces Gustave to help the Nevron, though Gustave is understandably apprehensive.
Finding the Flammable Item
With the quest now active, your goal is to search for something “flammable” to help Jar regain his shine. To do this:
- Head East through the Blue-Lit Corridor: As you travel through the corridor, you’ll reach the other side of the cave
- Continue Northeast: Defeat the Abbest and Lanceliers blocking your way as you progress.
- Reach the Overhead Bridge: Once you find an area with a bridge overhead and a path beneath it, either cross the bridge or walk under it.
- Look for Barrels and Crates: Continue northeast until you spot a pile of barrels and crates along the map’s northeastern boundary.
- Collect the Resin: Break the crates and pick up the purple-glowing item inside to collect Resin, a flammable material Lune believes will be useful.
Returning to Jar and Lighting His Staff
Once you have the Resin, retrace your steps to go back to the cave where Jar waits, or fast travel through the The Indigo Tree Expedition Camp Flag (Expedition 70) to reach the Abandoned Expeditioner Camp.
- Give Resin to Jar: Speak to Jar and hand over the Resin to trigger a cutscene.
- Light Jar’s Staff: With Jar back on his feet, fire a Free Aim shot at the top of his staff to ignite it.
With Jar’s light restored, he briefly hears from his Mistress before the light fades. After another short cutscene in which Jar requests more light, the side quest will be complete. For your efforts, you will receive 1x Healing Tint as a reward!
What Happens If You Decide to Attack Jar
Although the Jar’s Light side quest is technically complete, you can still interact with Jar afterward and choose how to proceed. You’ll be presented with two dialogue options:
- “Well, good luck with that. We’ll be on our way.”: This lets you continue your journey and leave Jar in peace.
- Attack the Nevron: If you decide to fight Jar, you’ll have the chance to earn 3x Colour of Lumina and 1x Chroma Catalyst, with no lasting consequences.
How to Defeat Jar in Combat
If you choose to attack, the battle will begin with Jar launching a four-hit combo that can be particularly punishing if attempted early in your adventure. Here’s what to expect:
Jar’s Combo Breakdown:
- Wind-up Strike: Jar winds up his staff for the first attack.
- Double Spin Attack: He spins, striking twice in succession.
- Overhead Slam: A heavy vertical smash.
- Leaping Slam: A final slam attack from above.
The first and last hits are the trickiest to parry or dodge due to their irregular timing. To evade the first hit, wait until the top of Jar’s staff becomes fully visible or aligns with the camera angle. The next two attacks follow a more rhythmic pace roughly a second apart, so pause briefly before dodging each one. The leaping slam has a slight delay meant to throw off your rhythm, so hold off until it’s just overhead before reacting.
Combat Strategy and Elemental Weaknesses
While Jar may seem like an overwhelming foe, he’s vulnerable to multiple elemental types, including Fire, Ice, and Lightning but has strong resistance to Physical attacks. To increase your chances of success:
- Focus on elemental damage over raw physical power.
- Try to inflict Burn status early to deal passive damage throughout the fight.
Rewards You’ll Get
Upon defeating Jar, you’ll receive:
- 3x Colour of Lumina
- 1x Chroma Catalyst
- Plus the 1x Healing Tint previously earned for completing the main side quest
Whether you spare Jar or defeat him for extra loot, the choice is yours but taking him on can definitely be worth the risk.