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    Home»Patch Notes»Escape From Duckov Patch Notes – Update Log V1.1.6
    Escape From Duckov Patch Notes
    Patch Notes

    Escape From Duckov Patch Notes – Update Log V1.1.6

    Harry SBy Harry SNovember 6, 2025Updated:November 6, 2025No Comments3 Mins Read
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    Escape From Duckov got a huge update a few minutes back. Here are the details of the update.

    Updates

    • Increased base range for all Sniper Rifles and the M107 by 2m.
    • Talent: Berserker now reduces Running Sound Range by 10% and Walking Sound Range by 10%.
    • Increased stack limit for 111 items (including all ammunition types, all fish, etc.).
    • Increased the strength of the School Bully and ??? against other AI enemies (no change to their difficulty against players).
    • 2x Scope: reduced ADS Time penalty from 0.12s to 0.1s.
    • 4x Scope: reduced ADS Time penalty from 0.5s to 0.3s. Increased Firearm Range by 5% and maximum Hip Fire Spread by 15%.
    • 8x Scope: reduced ADS Time penalty from 1s to 0.6s. Increased Firearm Range by 10% and maximum Hip Fire Spread by 25%.
    • Attachment: Laser (Rapid Response) now additionally provides +15% Firearm Range, +20% maximum Hip Fire Spread, and -13% maximum ADS Spread.
    • Increased inventory stack limits for Canned Gunpowder (Blue, Green, Red) from 8/8/4 to 10/10/8.
    • Significantly reduced character inertia.
    • Slightly increased the close-range hit detection area for melee attacks.
    • All firearms using Sniper Bullet can now penetrate one enemy. Firearms using Magnum Bullet can now penetrate two enemies.
    • Increased the minimum number of items found in Safe from 1 to 2.
    • Safe now have a chance to contain “Collectible” type items.
    • Optimized collision in several problematic areas of the map.
    • Added a Restore Default button to the key binding menu.
    • Increased the speed at which the field of view expands or contracts when Perception stats change.
    • Items now display source information on how they can be acquired.
    • Soda Crisis can now switch color modes.
    • Locker interface is now tabbed for easier navigation.
    • Greatly improved the aimed accuracy of the Repeating Bow.
    • Reduced the Reload Time for the Shoddy Bow.
    • The Mysterious Merchant in Farm Town now sells Key Case.
    • The Mysterious Merchant in Ground Zero now sells Ink.
    • Added several new items.
    • Added new character creation components.
    • Added a new melee weapon: Great Swordfish. Unlock it by completing King of Fishing quest. (If you’ve already completed the quest, claim the reward from the completed quests menu to purchase it).

    MOD Related Updates

    • LevelManager.forceBossSpawn=true forces the boss to spawn.
    • LevelManager.enemySpawnCountFactor=2 doubles enemy spawn count (value is adjustable).
    • Modders can now disable the roof hiding feature by setting the static variable OcclusionFadeManager.FadeEnabled=false.
    • ItemAssetsCollection.GetPrefab(int typeID) will now prioritize returning a dynamic entry.
    • ItemAssetsCollection.TryGetDynamicEntry(…) is now public.
    • Added the InteractablePickup.OnPickupSuccess event, which triggers when an item is picked up.

    Fixes

    • Fixed an issue where the Blueprint: Military Bagpack MAX would not display correctly in the Recipe Collection.
    • Fixed Storm Creature so they correctly deal Space Damage, and Space Damage reduction now works properly against them.
    • Fixed a bug where unload ammo from the Tote Bag would cause the ammo to disappear.
    • Fixed a description error with the Hardening Injector.
    • Fixed TOZ-66 Dragon’s Breath so it correctly ignites targets.
    • Fixed an issue where pressing ‘P’ in the backpack interface would disable the occlusion hiding feature.
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    Harry S
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    Harry Smith has played video games since the early 2000s, starting with the original CoD and Doom 3. He has spent countless hours playing games of varying genres. His deep understanding of modern game mechanics puts him in the prime position to understand the gaming industry and write intuitive guides.Before founding Patch Crazy, Harry S freelanced for 10 years, working for several gaming publications.

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