Patch 1.2.2 is here, bringing a variety of fixes and improvements based on your feedback. From crash and quest fixes to gameplay tweaks and UI updates, we’ve addressed several community-requested issues to make your experience even better.
As always, if you run into any other issues or have feedback, be sure to reach out—we appreciate your support!
Community-Requested Fixes
- Updates to Equipment Tier difference feedback and penalties/bonuses:
- Changed Tier penalty system from a hard tier to tier system and made it dynamic based on players equipment and the tier (and sub-tier) of the enemy. Tier difference rules now only apply when there is a +/- 4 level gap.
- Tier II enemies will now play a small reaction animation when struck by lower-tier weapons, instead of not reacting at all.
- Reduced damage reduction when player weapons are closer in tier to an enemy.
- Significantly decreased how often companions comment about player needing better armor and/or weapons.
- Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works.
Missing NPCs
- In specific situations, some NPCs weren’t where they should be. Saving the game, and re-loading will put them back where they should be. We will have a fix soon that fixes the situation completely and doesn’t require a save and load.
Quest & Exploration Fixes
- The brambles in the Delemgan Glade will now vanish when the Adragan Heart is acquired, preventing players from getting stuck inside.
- Grysca (the apothecary) now correctly speaks with the player to advance An Untimely End, even if they previously encountered a bug with Thalla the Ogre spawning twice.
- Added a system to respawn key characters when loading a save if they were previously missing and blocking quest progression (including Ambassador Hylgard and The Watcher Runyd).
Companion & NPC Improvements
- Reviving companions in combat now restores them to 75% of their maximum health instead of 50%.
- Starting health of companions has been increased to help with their viability in combat.
Merchants & Economy
- Merchants at the Dawnshore docks now offer ‘Fine’ gear in addition to ‘Common’ gear.
Crashes & Major Issues
- Removed chance to crash when casting Corrosive Siphon on destructible objects.
- Optimized resource handling of VFX while the game is paused via radial menus to prevent rare leaks and crashes.
Quest & Area Design
- Fixed invisible collision blocking the player in Strangleroot.
- Prevented players from charging into unintended areas in Strangleroot, avoiding quest progression issues.
- Enemies now navigate the bridges of the lava tubes more consistently.
- First Contact with the Enemy quest now progresses correctly if all badges are collected before speaking to Nauki.
- Players can now complete Steel Resolve after the main quest in Emerald Stair if they had completed enough objectives beforehand.
- Kowha now responds correctly if the player returns to them after starting One Last Drink.
- Dialog with Giatta upon leaving Naku Tedek now triggers consistently when loading saves before the conversation.
- Updated Mapping the Living Lands quest conditions to allow starting from future regions before talking to the quest giver in Dawnshore.
- Updated A Lady Never Tells quest flow so it correctly completes in the quest log when starting via the courtesan, getting the shipment, then speaking to Giuliana.
- Governor Ignasi’s option to turn in the spy can now only be triggered once instead of being repeatable.
- Conversations with leaders in the final area no longer end prematurely when choosing the Let me reconsider option.
- Made an additional ending option for the leadership conclave available to players who initially backed out but wish to reconsider.
- Adjusted environment art near the Trantons bounty in Emerald Stair to prevent bounty loot from becoming unobtainable.
- Previously missing voice-over lines in ambient content now play correctly.
Systems & Gameplay Improvements
- Seeds of Vengeance summons now scale correctly with health and damage.
- One-handed weapon Parry enchantments now function as intended.
- Party buffs from the player now correctly target companions only, instead of summoned creatures.
- Kai no longer gets stuck if using Unbending Defense while mid-air with Leap of Daring.
- Improved frame rate when rendering damage numbers on multiple enemies at once.
- Improved item randomization when restocking shops.
- Blast ability for wands now plays the correct visual and sound effects.
- Improved logic for animations on companions at the end of combat.
- Improved transitions on the top of Mt. Forja.
- Fixed interaction inconsistencies with objects and NPCs obscured by other characters.
- Controllers no longer rumble when loading a save before the final boss fight.
- Fixed issues with pond coin interactions.
- Added error codes for save game failures.
- Improved where characters are looking during certain conversations.
Audio Improvements
- Cutscene in Naku Kebel now properly plays sound effects.
- Eating food from the radial menu now provides audio feedback.
- Increased volume of Woedica’s voiceover audio.
- Player voice now plays more consistently for abilities with vocal components.
- Improved transitions between music intensity levels when exploring.
- Music during the end slides now plays at the intended volume.
Visual & Art Fixes
- Updated Banner Dwarf’s outfit LODs to reduce clipping during animation.
- Captain Ngunu’s neck is now properly merged with his head.
- Steel Garrote Soldiers have re-grown their missing hands.
- Improved shadow quality on Xbox Series X Performance Mode.
User Interface (UI) & Controls
- Cloud transfer prompt is now properly centered on ultrawide displays.
- Xbox cloud transfer dialog buttons no longer shake rapidly when hovering over the bottom part of the button.
- Initial splash screens now properly support Chinese characters.
- Interaction prompts pop up more reliably.
- Opening a radial menu after leaving and returning to the game no longer triggers the pause menu.
- Removed unintended English characters in the One Last Drink quest journal for non-English languages.
- Cloud save UI now defaults to selecting the recommended option.