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    Home » All Death Stranding 2 Facility Locations
    All Death Stranding 2 Facility Locations
    Guides

    All Death Stranding 2 Facility Locations

    By Harry SJune 24, 2025No Comments5 Mins Read
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    In Death Stranding 2, there are a total of 42 Facilities. Most open as you move through the main storyline. However, some of them are hidden and need to be searched for manually. To unlock these hidden Facilities, Lost Cargo must be found and connected to the chiral network.

    Contents

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    • All Facilities in Mexico 
      • Facility 1: Ciudad Nudo del Norte
      • Facility 2: The Artist
      • Facility 3: Villa Libre
      • Facility 4: The Bokka
      • Facility 5: Former Geophysics Research Lab
      • Facility 6: C1 South Distribution Centre
    • All Facilities in Australia 
      • Facility 7: The Government’s Base
      • Facility 8: West Fort Knot (F1)
      • Facility 9: The Lone Commander
      • Facility 10: Western Environmental Observatory
      • Facility 11: Rainy’s Shelter
      • Facility 12: Rainbow Valley
      • Facility 13: The Musician 
      • Facility 14: Animal Shelter
      • Facility 15: F2 South Distribution Centre
      • Facility 16: The Inventor
      • Facility 17: The Metagenomicist
      • Facility 18: Northern Environmental Observatory
      • Facility 19: The Dowser
      • Facility 20: The Architect
      • Facility 21: The Fisherman
      • Facility 22: Heartman’s Lab
      • Facility 23: The Pioneer 
      • Facility 24: The Data Scientist
      • Facility 25: The Pizza Chef
      • Facility 26: The Mechanic
      • Facility 27: The Ghost Hunter
      • Facility 28: The Motherhood
      • Facility 29: The Chronobiologist
      • Facility 30: East Fort Knot (F4)
      • Facility 31: The Tar Therapist
      • Facility 32: South Fort Knot (F6)
      • Facility 33: Southern Environmental Observatory
      • Facility 34: F7 North Distribution Centre
      • Facility 35: The Phantom Smith
      • Facility 36: BPAS
      • Facility 37: The Aeronautical Engineer
      • Facility 38: F5 East Distribution Centre
      • Facility 39: Eastern Environmental Observatory
      • Facility 40: The Adventurer
      • Facility 41: Terminal Fort Knot
      • Facility 42: Mr. Impossible

    Once linked, like other Facilities, you can then accept Standard Orders and increase your Connection Level. This guide lists all Facilities across both Mexico and Australia, including those tied to the narrative and those that require exploration to uncover.

    All Facilities in Mexico 

    Mexico has six Facilities, and you’ll come across them gradually as you progress. Here’s a list of all their locations:

    Facility 1: Ciudad Nudo del Norte

    Main Order 002 – Sam’s Shelter

    Facility 2: The Artist

    Optional: To bring The Artist onto the network, you’ll need to collect and deliver Lost Cargo found around the mountain area near their location.

    Facility 3: Villa Libre

    Main Order 003 – C1 Ciudad Nudo del Norte

    Facility 4: The Bokka

    Optional: To connect with The Bokka, you’ll need to find and deliver Lost Cargo, usually scattered throughout the nearby desert and forest areas.

    Facility 5: Former Geophysics Research Lab

    Main Order 005 – C1 South Distribution Facility

    Facility 6: C1 South Distribution Centre

    Main Order 004 – Villa Libre

    All Facilities in Australia 

    Australia features 36 Facilities. Below is a list of all their locations across the region.

    Facility 7: The Government’s Base

    Main Order 009 – DHV Magellan / Plate Gate

    Facility 8: West Fort Knot (F1)

    Main Order 012 – The Musician

    Facility 9: The Lone Commander

    Sub Order 100 – The Government’s Base

    Facility 10: Western Environmental Observatory

    Main Order 010 – The Government’s Base

    Facility 11: Rainy’s Shelter

    Main Order 015 – Rainbow Valley

    Note: This Facility unlocks alongside the Animal Shelter, which also makes Standard Orders and Lost Cargo deliveries to Rainy’s Shelter available.

    Facility 12: Rainbow Valley

    Main Order 014 – West Fort Knot

    Facility 13: The Musician 

    Main Order 011 – Western Environmental Observatory

    Facility 14: Animal Shelter

    Main Order 015 – Rainbow Valley

    Facility 15: F2 South Distribution Centre

    Main Order 019 – Northern Environmental Observatory

    Facility 16: The Inventor

    Optional: To connect to The Inventor, begin by finding the Lost Cargo by the beach near their island. You can access the island either by walking over the yellow tar path, which can be revealed using your Odradeck, or by fixing the Monorail and jumping off the Monorail as it moves overhead. Once you are connected, you can use a zipline or the Coffin Board (once you unlock it) to return easily.

    Facility 17: The Metagenomicist

    Main Order 033 – The Chronobiologist

    Facility 18: Northern Environmental Observatory

    Main Order 016 – West Fort Knot

    Facility 19: The Dowser

    Main Order 021 – F2 South Distribution Center

    Facility 20: The Architect

    Sub Order 105 – The Pizza Chef

    Facility 21: The Fisherman

    Sub Order 116 – F5 East Distribution Center

    Facility 22: Heartman’s Lab

    Main Order 023 – The Dowser

    Facility 23: The Pioneer 

    Optional: After completing Main Order 028, you’ll receive an SSS message regarding the items nearby The Motherhood (in the rubble just north of its entrance). Pick up those items and head west to deliver them to The Pioneer. You will see Lost Cargo in other locations within the desert area too.

    Facility 24: The Data Scientist

    Main Order 025 – The Pizza Chef

    Facility 25: The Pizza Chef

    Main Order 024 – Heartman’s Lab

    Facility 26: The Mechanic

    Main Order 029 – The Motherhood

    Facility 27: The Ghost Hunter

    Optional:

    • Sub Order 109 – The Chronobiologist
    • Sub Order 110 – The Ghost Hunter

    Note: To finish this one, you’ll need to wait until night. If you arrive during the day, hold ▢ to rest and sleep on the ground. Once it’s dark, use a nearby Tri-Cruiser—there are usually a few in the area—to complete the task.

    Facility 28: The Motherhood

    Main Order 026 – The Data Scientist

    Note: To unlock the door to The Motherhood, enter the birthday you set at the start of the game. 

    Facility 29: The Chronobiologist

    Main Order 031 – East Fort Knot

    Facility 30: East Fort Knot (F4)

    Main Order 030 – West Fort Knot

    Facility 31: The Tar Therapist

    Optional: To connect with The Tar Therapist, you’ll need to collect Lost Cargo usually found around the nearby mountain area and deliver it to them.

    Facility 32: South Fort Knot (F6)

    Main Order 041 – The Phantom Smith

    Facility 33: Southern Environmental Observatory

    Main Order 043 – DHV Magellan

    Facility 34: F7 North Distribution Centre

    Main Order 044 – Heartman’s Lab

    Facility 35: The Phantom Smith

    Main Order 040 – DHV Magellan

    Facility 36: BPAS

    Optional: In order to connect BPAS, start with Lost Cargo that is located in the surrounding mountain. Once you make that first delivery, they will request a Standard Order, and completing that will help persuade them to join the network.

    Facility 37: The Aeronautical Engineer

    Sub Order 122 – Eastern Environmental Observatory

    Facility 38: F5 East Distribution Centre

    Main Order 034 – The Metagenomicist

    Facility 39: Eastern Environmental Observatory

    Main Order 038 – The Adventurer

    Facility 40: The Adventurer

    Main Order 036 – F5 East Distribution Center

    Main Order 037 – The Adventurer

    Facility 41: Terminal Fort Knot

    Main Order 046 – DHV Magellan

    Facility 42: Mr. Impossible

    Optional: If you are need Mr. Impossible on the network, you’ll need to locate and deliver a few of their rare Lost Cargo items. These Lost Cargo items have limits and are generally hidden in tricky locations. One Lost Cargo is located on the cliffs north above the Tar Lake, another is located up on the mountain near The Aeronautical Engineer, and a third is on a small Dollop Island west of the bridge near F8 Terminal Fort Knot. Once you deliver one, a Sub Order will unlock that you can complete to have an official connection.

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    Harry S
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    Harry Smith has played video games since the early 2000s, starting with the original CoD and Doom 3. He has spent countless hours playing games of varying genres. His deep understanding of modern game mechanics puts him in the prime position to understand the gaming industry and write intuitive guides.Before founding Patch Crazy, Harry S freelanced for 10 years, working for several gaming publications.

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