In Death Stranding 2, there are a total of 42 Facilities. Most open as you move through the main storyline. However, some of them are hidden and need to be searched for manually. To unlock these hidden Facilities, Lost Cargo must be found and connected to the chiral network.
Once linked, like other Facilities, you can then accept Standard Orders and increase your Connection Level. This guide lists all Facilities across both Mexico and Australia, including those tied to the narrative and those that require exploration to uncover.
All Facilities in Mexico
Mexico has six Facilities, and you’ll come across them gradually as you progress. Here’s a list of all their locations:
Facility 1: Ciudad Nudo del Norte
Main Order 002 – Sam’s Shelter
Facility 2: The Artist
Optional: To bring The Artist onto the network, you’ll need to collect and deliver Lost Cargo found around the mountain area near their location.
Facility 3: Villa Libre
Main Order 003 – C1 Ciudad Nudo del Norte
Facility 4: The Bokka
Optional: To connect with The Bokka, you’ll need to find and deliver Lost Cargo, usually scattered throughout the nearby desert and forest areas.
Facility 5: Former Geophysics Research Lab
Main Order 005 – C1 South Distribution Facility
Facility 6: C1 South Distribution Centre
Main Order 004 – Villa Libre
All Facilities in Australia
Australia features 36 Facilities. Below is a list of all their locations across the region.
Facility 7: The Government’s Base
Main Order 009 – DHV Magellan / Plate Gate
Facility 8: West Fort Knot (F1)
Main Order 012 – The Musician
Facility 9: The Lone Commander
Sub Order 100 – The Government’s Base
Facility 10: Western Environmental Observatory
Main Order 010 – The Government’s Base
Facility 11: Rainy’s Shelter
Main Order 015 – Rainbow Valley
Note: This Facility unlocks alongside the Animal Shelter, which also makes Standard Orders and Lost Cargo deliveries to Rainy’s Shelter available.
Facility 12: Rainbow Valley
Main Order 014 – West Fort Knot
Facility 13: The Musician
Main Order 011 – Western Environmental Observatory
Facility 14: Animal Shelter
Main Order 015 – Rainbow Valley
Facility 15: F2 South Distribution Centre
Main Order 019 – Northern Environmental Observatory
Facility 16: The Inventor
Optional: To connect to The Inventor, begin by finding the Lost Cargo by the beach near their island. You can access the island either by walking over the yellow tar path, which can be revealed using your Odradeck, or by fixing the Monorail and jumping off the Monorail as it moves overhead. Once you are connected, you can use a zipline or the Coffin Board (once you unlock it) to return easily.
Facility 17: The Metagenomicist
Main Order 033 – The Chronobiologist
Facility 18: Northern Environmental Observatory
Main Order 016 – West Fort Knot
Facility 19: The Dowser
Main Order 021 – F2 South Distribution Center
Facility 20: The Architect
Sub Order 105 – The Pizza Chef
Facility 21: The Fisherman
Sub Order 116 – F5 East Distribution Center
Facility 22: Heartman’s Lab
Main Order 023 – The Dowser
Facility 23: The Pioneer
Optional: After completing Main Order 028, you’ll receive an SSS message regarding the items nearby The Motherhood (in the rubble just north of its entrance). Pick up those items and head west to deliver them to The Pioneer. You will see Lost Cargo in other locations within the desert area too.
Facility 24: The Data Scientist
Main Order 025 – The Pizza Chef
Facility 25: The Pizza Chef
Main Order 024 – Heartman’s Lab
Facility 26: The Mechanic
Main Order 029 – The Motherhood
Facility 27: The Ghost Hunter
Optional:
- Sub Order 109 – The Chronobiologist
- Sub Order 110 – The Ghost Hunter
Note: To finish this one, you’ll need to wait until night. If you arrive during the day, hold ▢ to rest and sleep on the ground. Once it’s dark, use a nearby Tri-Cruiser—there are usually a few in the area—to complete the task.
Facility 28: The Motherhood
Main Order 026 – The Data Scientist
Note: To unlock the door to The Motherhood, enter the birthday you set at the start of the game.
Facility 29: The Chronobiologist
Main Order 031 – East Fort Knot
Facility 30: East Fort Knot (F4)
Main Order 030 – West Fort Knot
Facility 31: The Tar Therapist
Optional: To connect with The Tar Therapist, you’ll need to collect Lost Cargo usually found around the nearby mountain area and deliver it to them.
Facility 32: South Fort Knot (F6)
Main Order 041 – The Phantom Smith
Facility 33: Southern Environmental Observatory
Main Order 043 – DHV Magellan
Facility 34: F7 North Distribution Centre
Main Order 044 – Heartman’s Lab
Facility 35: The Phantom Smith
Main Order 040 – DHV Magellan
Facility 36: BPAS
Optional: In order to connect BPAS, start with Lost Cargo that is located in the surrounding mountain. Once you make that first delivery, they will request a Standard Order, and completing that will help persuade them to join the network.
Facility 37: The Aeronautical Engineer
Sub Order 122 – Eastern Environmental Observatory
Facility 38: F5 East Distribution Centre
Main Order 034 – The Metagenomicist
Facility 39: Eastern Environmental Observatory
Main Order 038 – The Adventurer
Facility 40: The Adventurer
Main Order 036 – F5 East Distribution Center
Main Order 037 – The Adventurer
Facility 41: Terminal Fort Knot
Main Order 046 – DHV Magellan
Facility 42: Mr. Impossible
Optional: If you are need Mr. Impossible on the network, you’ll need to locate and deliver a few of their rare Lost Cargo items. These Lost Cargo items have limits and are generally hidden in tricky locations. One Lost Cargo is located on the cliffs north above the Tar Lake, another is located up on the mountain near The Aeronautical Engineer, and a third is on a small Dollop Island west of the bridge near F8 Terminal Fort Knot. Once you deliver one, a Sub Order will unlock that you can complete to have an official connection.