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All High-Capacity Magazine Locations in Stalker 2

In Stalker 2, high-capacity magazines increase the effectiveness of your weapon, ensuring you carry more ammunition and reduce reloads during critical combat situations. So far, we have found the following locations of high-capacity magazines for different weapons. This guide details their exact locations, descriptions, and specifications to help gear up for adventures in the Zone. If more magazines are uncovered in the future, we will update this article with the latest findings. Stay tuned for more!

How to Get High-Capacity SVU-MK S-3 Magazine in Stalker 2

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Go to the Prypiat region, outside the shopping mall, as shown on the map. To your left side, you will find the parking lot. Go inside the parking lot, inside you will find a series of rooms on both the sides. Go to the second right-side room and find stairs inside it.

Climb up the stairs and go to the right side. You will reach the roof of the building. Go towards the left side and find the first room on the roof. Enter the room through the broken room, and behind the broken table, you will find the SVU-MK S-3 Magazine. 

Description An expanded magazine with a higher round capacity, purpose-built for the “SVU-MK S-3” iconSVU-MK S-3 automatic sniper rifle to complement its impressive rate of fire.
Weight0.30 kg
Max Ammo 20
Twin MagazineNo
Cost10,000 K

How to Get High-Capacity Saiga D-12 Magazine in Stalker 2

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Go to the Prypiat region, outside the shopping mall as shown on the map. To your left side you will find the parking lot. Go inside the parking lot, inside you will find a series of rooms on both the sides. Go to the first room in the left side area. Inside you will find a mutant, kill it. In the cooking area, near the stoves you will find the Saiga D-12 Magazine. 

Description For a semi-automatic shotgun, nothing beats a high-capacity magazine — except maybe a drum magazine with even greater capacity! Perfect for annihilating anything that moves.
Weight0.50 kg
Max Ammo 20
Twin MagazineNo
Cost9000 K

How to Get High-Capacity Integral-A Magazine in Stalker 2

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Go to the Cement Factory region, near the sweater body, as shown on the map provided. Go under the building and you will find a door on your left side blocked with wooden boxes, shoot the wooden boxes to remove them.

Open the door, go to the right side, and move forward. You will find a Bloodsucker in the area, so kill it. At the end of the area, on the right side, you will find an elevated platform. In the corner, you will find a safe, and inside the safe, you will find the Integral-A Magazine.  

Description A high-capacity magazine compatible with the “Integral-A” iconIntegral-A submachine gun. By minimizing reloading interruptions, it eliminates the main disadvantage of this futuristic weapon.
Weight0.15 kg
Max Ammo 30
Twin MagazineNo
Cost7800 K

How to Get High-Capacity Grom S14 Magazine in Stalker 2

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Go to the Rostok region, near the Volkhov Sam, as shown on the map provided. In a completely broken house, you will find stairs leading downstairs. Climb down the stairs and move forward; you will find a room on the right side.

Pull the lever inside the room to turn on the power supply. Now jump down and move forward. You will come to a large room. On the left side, you will find another room. Go inside it and move forward. Take a left turn, go through the corridor, and you will come across a big room. On the right side, you will find stairs. Climb up the stairs, and at the corner on the left side, behind a stack of crates, you will find the Grom S14 Magazine.  

Description A high-capacity magazine compatible with the Grom assault weapon system.
Weight0.20 kg
Max Ammo 30
Twin MagazineNo
Cost7500 K

How to Get High-Capacity AR416 System Magazine in Stalker 2

Go to the Chemical Plant region, near the Chemical Plant as shown in the map provided. Climb up the rusted stairs and move forward at the back of the last silo you will find a ladder. Climb up the ladder and move forward on the wire mesh. On the right side, jump towards the roof. You will find the AR416 System magazine at the roof’s edge. 

Description A high-capacity 5.56x45mm caliber magazine for use with “AR416” iconAR416 system rifles. More ammunition means a better chance of hitting the target.
Weight0.20 kg
Max Ammo 50
Twin MagazineNo
Cost5500 K

How to Get High-Capacity Gauss Magazine in Stalker 2

Go to the Prypiat region, inside the Friendship Kindergarten as shown on the map. Jump in to the left side window and on the cupboard you will get the Gauss magazine

Description The Product 62 project included the development of batteries with increased capacity, seeking to improve the battlefield autonomy of individual rifle operators.
Weight0.40 kg
Max Ammo 20
Twin MagazineNo
Cost19000 K

How to Get High-Capacity GP37 Magazine in Stalker 2

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Go to the Swamps  region, near the old church as shown in the map provided. You will find a red bricked building, go inside the building and on the left side you will find a locked door. Just beside it you will find a room with a broken wall. Throw a grenade through the broken wall and the explosion will break the locks of the locked door. Go inside the room and on the table you will find the GP37 magazine.   

Description A high-capacity magazine compatible with the German “GP37” iconGP37 assault rifle.
Weight0.25 kg
Max Ammo 30
Twin MagazineYes
Cost5500 K

How to Get High-Capacity ZUBR-19 Magazine in Stalker 2

Go to the Red Forest region, inside the Witch’s circle as shown on the map. Use bolts to clear the electrical anomalies and jump through the rocks avoiding the radiated water. You will find the ZUBR-19 magazine lying on a rock. 

Description An advanced helical magazine designed to further enhance the already substantial ammunition capacity of the “Zubr-19” iconZubr-19 submachine gun. It has not been widely adopted.
Weight0.15 kg
Max Ammo 64
Twin MagazineNo
Cost8300 K

Harry S
Harry Shttp://patchcrazy.co.uk
Harry Smith has played video games since the early 2000s, starting with the original CoD and Doom 3. He has spent countless hours playing games of varying genres. His deep understanding of modern game mechanics puts him in the prime position to understand the gaming industry and write intuitive guides.Before founding Patch Crazy, Harry S freelanced for 10 years, working for several gaming publications.
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