The White Noise quest starts right after you finish the Rat Catcher mission in Stalker 2 Stories Untold. In this quest, your camp is attacked by mercenaries, and you must help defend it alongside the Scoutmaster. You will need to choose where to defend, pick a weapon that suits your playstyle, and survive several waves of enemies. This guide will tell you everything so that you can complete the quest easily.
How to Start the White Noise Quest


After you complete the Rat Catcher quest, there will be mercenaries coming for you in the camp. You need to first kill the first wave of mercenaries sent by Skull. Then you need to decide which area to defend from the mercenaries with the scoutmaster.

You can choose the south part, the north-west part, or the north-east part. Choose the north-west part of the camp as it has the weakest fortification. The Scoutmaster will tell you that he will be protecting the camp from the roof. He advises you that if you are not able to kill all the mercenaries, then you should also climb up the roof.
Choose the Weapon

The Scoutmaster then asks you what type of weapon you want. You have three options to choose from. You can choose from the closed combat weapon, medium range weapon or the long range weapon. After you choose your preferred weapon, Rascal will ask you which weapon you want – the local one or the foreign one. Choose whatever suits your playstyle. The scout master will then give you a night vision goggle if the. If the mercenaries come at night to kill you, you can use this.
Fight the Mercenaries

Then the scoutmaster will tell you to get some rest and prepare yourself for a long fight. After you get some rest, the scoutmaster will tell you that your preferred weapon is near your bed. As you take your preferred weapon, mercenaries will be coming after you, so kill all of them. Use your medikits and change your position every time to stay longer in the fight.
Kill all the mercenaries, then you have two choices: you can either change the frequency of the transmission or keep it the same. As you are killing the mercenaries, the professor will ask you to turn on the generator. After that, the main squad of mercenaries will come and attack the camp. Then you need to kill all the zombies near the camp. After that, you need to find the scoutmaster on the roof of the camp to heal him.
Talk to Medulin

Then you need to head to Medulin. There you will find Skull, who will ask you to give him the inferring signal. Then Rascal will come from the nearby door and tell Skull that he is not afraid of him anymore. Now, whatever option you choose, Rascal will shoot at Skull and kill him. Then you need to talk with Medulin. After talking with him, they will open a hub inside the zone, completing the quest.
