In the chaotic and entrepreneurial world of “Schedule 1,” the ability to control and manipulate the population through potent drugs is a key to success. This guide delves into the dark arts of creating zombifying substances, a lucrative but ethically questionable endeavor. We’ll explore the simple yet impactful process of crafting these mind-altering concoctions, from sourcing the initial ingredients to packaging the final product. Furthermore, we’ll address the inevitable consequences of such creations: how to manage and cure those who fall victim to their effects.
How to Make Zombifying Drugs
Creating zombifying drugs is surprisingly simple, despite their devastating effects. Here’s how you can make one in the game:
- Start with Green Crack – This strain of Marijuana is available early on. Get your hands on it first.
- Set Up a Mixing Station – You can buy one at the Hardware Store.
- Unlock Gasoline and Battery – Keep selling drugs until you gain access to these ingredients.
- Mix Green Crack with Gasoline – This will give the drug a Euphoric effect.
- Add Battery to the mix – This final step transforms it into a Zombifying drug.
- Brand and Package It – Give your new creation a unique name, package it up, and you’re ready to distribute.
And that’s it your zombie-inducing product is good to go. Zombifying drugs can be incredibly profitable, especially if you produce High-Quality versions. There’s really no reason not to make them. Plus, you can add extra effects to increase the price and attract an even wider range of customers with those additional perks.
How to Cure Zombified Customers
If you or your army of zombies in Schedule 1 ended up under the influence, don’t worry there’s a way to reverse the zombification. You can either wait it out until the effect naturally wears off, or take (or give) another drug that doesn’t have the Zombifying effect to cancel it out.