Corrupted Tickets are an important resource in Verse Piece, especially if you’re looking to unlock powerful passive abilities for your traits. In this guide, we’ll break down the best ways to farm Corrupted Tickets and how to use them wisely when rerolling trait passives.
How to Get Corrupted Tickets in [Arise System] Verse Piece
Corrupted Tickets are pretty rare in Verse Piece since they only drop from Corrupted Bosses tough enemies with a massive 10 million HP. But if you’ve a good build, there’s actually a much easier way to farm them by running the Corrupted Boss Rush dungeon.
Five Corrupted Bosses are included in each Boss Rush run, and entry requires 10,000 Gems and 10 Dungeon Tickets. Every boss you defeat can drop one or two Corrupted Tickets, and if there’s an event going on that boosts drop rates, you’ll get even more. You can also try trading with other players if you need extra tickets and don’t want to grind.
How to Use Corrupted Tickets in [Arise System] Verse Piece
By speaking with the Passive Traits Reroll NPC in Karakura Town, you can modify the passive on your trait in Verse Piece. You will have to pay 2,500 Gems and one corrupted ticket for each reroll. If your current passive is already pretty good, it’s better to hold off on rerolling until you’ve saved up around 100 Corrupted Tickets unless you’ve got a duplicate trait stored and ready to swap in.
Always focus on rerolling passives for traits that have the highest damage multipliers to get the most out of your build. Trait passives in Verse Piece make your trait even stronger by giving it a higher damage multiplier. The only catch is you won’t see this bonus shown anywhere in your stats, so you’ll just have to trust that it’s working in the background.
Trait Passives in Verse Piece
In Verse Piece, certain passives tied to your trait give you bonus damage. The stronger the bonus, the rarer it is to get. Here’s a breakdown of each trait passive, how much extra damage it gives, and how likely you are to get it when rolling:
- Weak – Gives you +8% damage, and it’s pretty common with a 25% chance to roll.
- Strong – Boosts your damage by +16%, with a 2.5% chance of getting it.
- Descent – Offers a solid +25% damage, but drops to just 1.5% chance.
- Insane – You get a big +33% damage, but the odds fall to 0.75%.
- Godly – Massive +50% damage, though it’s very rare with only a 0.24% chance.
- Impossible – The absolute best: +74% damage. But it’s nearly mythic at just a 0.01% chance.
If you’re trying to get the best damage boost, reroll your trait passives until you land one with the highest multiplier. And if you’ve got extra Corrupted Tickets, it’s a good idea to hold onto them new traits might get added in future updates.