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How to Defeat Moorwing in Hollow Knight Silksong

Navigating the labyrinths of Greymoor, Hornet is now ready to face one of Silksong’s most deadly foes yet: Moorwing. This giant flier strikes quickly and with devastating damage for every wrong step you take. Defeating Moorwing requires patience, perfect timing, and a great deal of mobility. This guide will walk you through reaching Moorwing, learning its attack patterns, and making you victorious in one of the hardest battles in Pharloom. 

Getting to Moorwing

Located in the far west end of Greymoor sits Moorwing. You will need the Drifter’s Cloak to glide through some vents and climb into Greymoor from the Far Fields to reach this arena.

Once you are inside Greymoor, you are going to want to keep heading to the left. Your safest checkpoint will be at the Halfway Home rest area, where you will also meet Nuu and receive the Hunter’s Journal. From there, it is just a matter of moving through a bunch of caverns, dropping past some Pilgrim enemies, and eventually pushing into a flooded room at the very bottom left of the map. The arena sits just past this point.

How to Beat Moorwing (Moveset)

How to Defeat Moorwing in Hollow Knight Silksong

The fight against Moorwing takes place in two escalating stages. The first stage is usually the more basic attacks-sweeping gale spells and sudden charges along the ground-all window-hour to teach you its pattern.

Upon taking enough damage, the beast emits its shrill pulse and ramps its sequences to a chain of complex loops and multi-gale attacks, testing your ability to respond and position yourself.

Regardless of its selections of moves, the majority strike for two Masks of damage. Hence, a couple of mistakes would average to you dying. Staying alert and picking your windows carefully is the key to survival. Here’s a breakdown of its main moves and how to counter them:

  • Ground Rush – Flattening its body, Moorwing sweeps across the floor in a fast ramming charge, often used to close distance. To counter, jump over the rush; with precise timing you can even strike down onto its back as it passes.
  • Whirling Draft – Moorwing clutches a swirl of air and flings it forward along the ground, where it eventually curves upward. To deal with this, time a short hop to clear it safely.
  • Crosswind Burst (Phase Two) – While hovering above, tail lifted, Moorwing spits two gales in opposite directions. They curl inward, crash together, then rebound outward along the ground. Step aside from the inward curve, jump the rebound, and use the hover time to sneak in aerial hits.
  • Twin Gale (Phase Two) – Fires a long-reaching draft across the floor, immediately followed by a shorter gust that loops back toward the boss. Small jump over the first, dash through the second, and sidestep when it swings back.
  • Triple Surge (Phase Two) – Sends three consecutive gusts: one that travels far, one mid-range, and a final short one that arcs upward. Leap carefully over each in sequence, paying special attention to the third’s rising curve.

Note: The best time to heal is mid-air during Ground Rush, but cancel into a dash as soon as it ends. Use Swift Step like a dodge roll to evade lunges, and prioritize dodging over damage during gust patterns.

Rewards 

Beating Moorwing unlocks the blocked western exit of Greymoor. Pushing left takes Hornet into a bell-filled passage that leads to a short cutscene. From here, she discovers Haunted Bellhart, the next major settlement in Pharloom and a brand-new hub area to explore.

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