The Wine Jar Challenge in the Afterglow quest, is the main test before you finally have the Meteor Flight ability in Where Winds Meet. In this guide, we will take you through getting to the fisherman, the process of unlocking the minigame, and completing the tricky jar jumps. If you are questioning why the event won’t start or how to land those midair dashes, this breakdown is for you.
How to Unlock the Afterglow Quest

The Afterglow quest will only unlock when you have progressed sufficiently in the main storyline to be able to explore. Once you get to this point you can track the quest in your menu. This quest will give you a general indication of the area you should explore. Once you get to the outlined area, you will eventually find the fisherman that is tied to this quest. If the fisherman doesn’t respond to you, you may just be a bit short on story progression, and you will just need to continue the main missions for a bit longer.
Meeting the Fisherman

When you finally speak with him, be prepared for a lengthy conversation. His dialogue goes on for several minutes, but once that’s wrapped up, the actual challenge begins. The quest will ask you to finish the “wine jar” trial, though it won’t activate unless you speak to the fisherman again to trigger the minigame.
Starting the Wine Jar Challenge

The minigame grants temporary access to the Meteor Jump perks—you get a floaty jump, a double jump, and an aerial dash. These are crucial for moving between the suspended jars. You’ll start by hopping onto the first couple of jars. Falling isn’t a big deal, since the game places you back near where you slipped.
Getting Through the Platforming Section

The jars that follow require a little more precision:
- Move to the edge, give yourself a small running start, then jump, double jump, and dash.
- The key is to stop pushing the movement stick once you’ve dashed; the character naturally descends onto the jar if your timing is clean.
- You’ll repeat this pattern for the next few jars. Each one works the same way—double jump, dash, and let gravity do the rest.
- After clearing the jars, another brief conversation awaits with the fisherman. Once that dialogue ends, you’ll need to grab the items sitting on the boat.
Collecting everything completes this part of the quest and grants you Meteor Flight.
