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How to Complete A Lamp and a Promise Quest in Where Winds Meet 

Lamp and a Promise is part of the One Leaf, One Life questline in Where Winds Meet; it’s a simple objective that is easy to overlook due to the game’s lack of direction. This guide will show you the steps involved in completing the objectives clearly so that they can be completed quickly without you having to guess what to do next.

Finding the Clue Outside

Travel to the place marked for A Lamp and a Promise. At the entryway of the building, there will be three characters present: a mysterious man and two men that stand next to him. These characters remain standing in this same location and never move.

For clarity purposes, it is required to talk to the characters and acquire the background story. There are two NPCs that state how they waited for about fifteen years (implying that the answer to their wait is found in the house behind them). You will not necessarily want to speak with all three NPCs to solve the quest, however, you will get a better understanding of what occurred if you do.

Entering the Abandoned House

You won’t be able to walk in through the front. Abilities like Celestial Sees won’t help here either. Instead, move around to the back of the building. There’s an open window that allows easy entry. Once inside, the focus shifts to inspecting items rather than interacting with NPCs.

There are three points of interest inside the room:

  • Jewelry on the right side – inspect this first.
  • A diary nearby – it can’t be picked up, but reading it provides a subtle hint tied to the situation.
  • A candle – this is the final and most important object.

Reading the diary and examining the jewelry sets up what needs to be done next, even though the game doesn’t directly explain it.

Completing the Objective

The candle won’t respond right away. To activate it, you need to change the time to Z Hour. Once the time is adjusted, you’ll finally be able to light the candle. That single action completes A Lamp and a Promise.

Remember, this task feels tricky only because the solution is easy to overlook. As long as you enter the house, inspect the objects, and use the correct time setting, the quest wraps up immediately. After lighting the candle, step back outside and the objective should register as complete.

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