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Black Ops 7 – All Campaign Intel / Collectable Locations

In the Call of Duty: Black Ops 7 campaign, each mission hides one special piece of intel for you to find. There are 11 in total, and collecting all of them helps you earn the “Co-Op Campaign Intel Completion” calling card and also the “Loremaster” trophy. None of these collectables are missable, you can replay missions anytime, and the game saves your progress as soon as you pick up an intel. This guide will show you exactly where to find every piece.

All Campaign Intel / Collectable Locations

There are 11 pieces of Missions Intel to collect in the Call of Duty: Black Ops 7 campaign, one hidden in each mission. They’re small collectables, but grabbing all of them earns you the “Co-Op Campaign Intel Completion” calling card and also counts toward the “Loremaster” trophy for collecting every type of intel in the game.

The good news is that none of these are missable. You can replay any mission at any time, and the moment you pick up a piece of intel, the game saves it instantly so you can safely back out right after picking it up.

Exposure

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Your first intel is found during the mission Exposure. After the squad gets hit by the Cradle and crashes into a strange new area, you’ll receive the objective Press Forward. Pick up the Kinetic Jump ability and use it to climb the three rock platforms leading to the main combat zone. Once you reach the top, a huge machete will crash down from the sky and wipe out the enemies there. Near the top, look for a well. The intel is sitting on the outside of the well; pick it up before moving on.

Inside

The mission Inside takes place in Avalon, but the intel here is easy to spot. When you reach the objective to meet up with Karma in the grotto, head to her location using any path you prefer. Before you talk to Karma, check the area to the right, and you’ll spot a body bag. The intel is right beside it. Make sure to grab it before continuing the conversation.

Distortion

As the water rises during this mission, you’ll eventually reach the top of a pit and open a door that leads outside. Your main goal is to rescue Woods from a container, but don’t interact with the container just yet. Instead, go behind it. You can either grapple up or make a tricky jump to reach the ledge beneath you. Hop onto the vines on the side and look toward a small floating island. 

Grapple over to it, then turn back toward the mission area. You’ll spot part of a structure built into a cliff. Grapple with it and look between the two ledges. Here you’ll find the intel Family Ties.

Escalation

Once you’ve defeated Sniper Priya, head to the server room for your next objective: accessing the main terminal. You’ll see the terminal clearly marked, but before activating it, look around the room. Check the right side of the room. There’s a small side room there, and inside you’ll find a tiny USB stick on a table. 

Disruption

While playing as Spectre 2, you’ll infiltrate the Forge after leaving the yacht. Once you’ve cleared out the enemies in the entry area, you’ll be told to access the restricted section. Ignore that for now. Instead of heading straight for the restricted area objective, go to the west side of the room. There’s a short staircase leading to a tucked-away side room. You’ll find this mission’s intel sitting in the corner.

Collapse

In this mission, you’ll enter a coliseum, go underground, and eventually be tasked with capturing and defending a SAM launcher site. On your way out of the coliseum, follow the main path toward the site. You should see a line of tents. Behind them are ruins sitting slightly higher on the terrain. Climb up into these ruins to find the intel Heavy Is the Head.

Fracture

This intel shows up fairly early in Fracture. Once you reach the twisted road pathways in the Navigate the Canyon objective, you’ll jump across crashed vehicles to move forward. Stay near the centre path until you reach a red truck. Jump inside and then into the cargo section. Turn around and look in the back corner to find a small flag collectable for this mission.

Quarantine

At the start of this mission, you’ll climb a tall tower and ride a zipline into an elevator shaft. When you climb out, the game will direct you toward a secret bookcase passageway. Don’t interact with the book yet.  Instead of interacting with it right away, follow the path shown in the mission: climb out of the elevator shaft, head upstairs, and enter the room directly above. In the centre of this room, on a table, you’ll find a vial of the Intel Case File.

Suppression

After pushing through the red fog outside, you’ll eventually enter a cabin containing your first purple workstation. You’ll spend some time defending this building, but before you leave, go inside, head upstairs, and turn right into the side room. Turn right again, and look toward the simple wooden dresser.

Breakpoint

As you make your way toward the stadium, your next objective will be to disable several cradle shipments. When you get close, the mission markers will split into six different points. Do not disable them yet. Stand on the eastern bridge near the stadium and look down toward the crane and the nearby containers. Drop onto the shipping crate next to the crane and go inside the Guild container. Two boxes sit inside, and between them is the intel Trigger Finger.

Containment

The last mission ends with a boss fight against three giant mechs. When you regain control, you’ll see a control room ahead of you in the distance. Watch out for the mechs while you move toward it. You’ll come across several floating containers. One container is angled like a ramp leading to the others. Climb this angled container, then jump to the next small one. This container has an opening facing away from the battle. Inside, you’ll find a cradle canister, the intel Face the Nightmare. 

Harry S
Harry Shttp://patchcrazy.co.uk
Harry Smith has played video games since the early 2000s, starting with the original CoD and Doom 3. He has spent countless hours playing games of varying genres. His deep understanding of modern game mechanics puts him in the prime position to understand the gaming industry and write intuitive guides.Before founding Patch Crazy, Harry S freelanced for 10 years, working for several gaming publications.
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