Battlefield 6 returns the series to its foundation — big-picture warfare, co-op, and strategic class-based gameplay. Every class is more defined than ever before, with special abilities and equipment making each player in a squad indispensable to success.
The introduction of the Class Training Path system takes this even further. Once unlocked, it allows players to specialize within their class, tailoring abilities to suit different playstyles and map types. Whether you’re an aggressive Assault, a defensive Support, or a cunning Recon, Training Paths add meaningful depth to the battlefield.
How to Unlock Additional Class Training Paths
You’ll have to spend some time before you can specialize your class. Alternate Training Paths become available at Level 20, and from there, you’ll find access to Class Assignments. These are groups of challenges per class. Finish them to gain more paths and powers.
The assignments aren’t too hard but may be time-consuming — play your class well, and you’ll progress by default.
Class Training Path Assignments
Training Class | Assignments |
Frontliner (Assault) | • Get 10,000 score as the Assault Class.• Get 30 kills with the Adrenaline Injector.• Set your Spawn Beacon and have 50 Squadmates spawn on it.• Get 20 kills or assists on enemies you concussed. |
Combat Engineer (Engineer) | • Repair 2,000 vehicle health with your Repair Tool.• Get 10,000 score as the Engineer Class.• Deal 5,000 damage to ground vehicles using Launchers.• Deal 2,000 damage to ground vehicles using Mines. |
Spec Ops (Recon) | • Defeat 250 enemies with Recon gadgets.• Reach 10,000 score as the Recon Class.• Get 50 headshots from a distance of more than 150 meters. |
Fire Support (Support) | • Restore 5,000 points of allied health.• Reach 10,000 score as the Support Class.• Revive 200 allies.• Deploy the Deployable Cover gadget 25 times. |
Assault Training Paths


The Assault Class is designed for those who live for turmoil. They are great at shattering enemy lines, destroying objectives, and applying pressure to the enemy team.
The Breacher path defaults you to explosive firepower for close-range superiority. The Frontliner path is more team-oriented — keeping your teammates alive and pushing forward together under the adrenaline buff.
Training Path | Abilities |
Breacher | Extra Grenades – Have one extra grenade during combat.Agile Shooter – Less movement penalty when shooting while moving.Unrelenting Reload – Faster 15% reload when firing incendiary shotguns or projectile launchers.Rally Squad – By activating it, you and those around you receive the Adrenaline Effect, renewable by kills. |
Frontliner | Adrenaline Rush – Nearby squad members who spawn with you or around your beacon are awarded the Adrenaline Effect for 2 seconds.Soft Landing – Less damage upon falling or jumping from heights.Quick Recovery – Heal 50% faster and heal overall by 50%.Rally Squad – Give yourself and your close-combat friends the Adrenaline Effect, which can be extended through killing enemies. |
Engineer Training Paths


The Engineer Class has always been the foundation of Battlefield. They keep friendly vehicles in the field and strip the enemy armor of its usefulness.
With the Anti-Armor path, you’re a walking terror for enemy tanks. The Combat Engineer path, on the other hand, is about defense and vehicle support, so you become a goldmine to your team’s frontline.
Training Path | Abilities |
Anti-Armor | Extra Rockets – Launchers have two extra rockets.Launcher Proficiency – Launchers have 15% increased reload speed.Devastating Impact – Enemies’ vehicle repair effectiveness decreases by 50% for 10 seconds when you damage their vehicles.Thermal Overdrive – Increases Repair Tool efficiency by 50% when repairing vehicles or gadgets. |
Combat Engineer | Gadget Fortification – Repairs permanently raise friendly gadget health.Overheat Control – Reduces gadget and vehicle weapon heat buildup by 50%.Vehicle Regeneration – Vehicles under your control gradually regenerate health if not critically damaged.Thermal Overdrive – Boosts Repair Tool efficiency by 50% when repairing vehicles or gadgets. |
Recon Training Paths


The Recon Class is all about intel and accuracy. They’re the team’s eyes, able to detect enemies, neutralize traps, and eliminate priority targets from a distance.
The Sniper route expands your range and spotting skills, turning you into a battlefield scout. The Spec Ops route, on the other hand, sacrifices range for stealth — allowing you to move without noise, tag enemy devices, and remain undetected.
Training Path | Abilities |
Sniper | Improved Perception – Extends Auto-Spot range by 33% and increases its angle by 10%.Target Acquired – Spots enemies automatically upon damaging them.Confirmed Kill – Kills enemies instantly with sniper headshots and eliminates resurrection.UAV Overwatch – Spawns a UAV that spots enemies within 100m for a minute. |
Spec Ops | Stealth Tactics – Lowers noise when crouched, prone, or taking down enemies.Gadget Awareness – Illuminates enemy gadgets both in-world and on the minimap.Low Profile – Leaving combat or removing “spotted” status occurs quicker when prone.UAV Overwatch – Spawns a UAV that identifies enemies in 100m for one minute. |
Support Training Paths


The Support Class keeps the team alive — literally. They heal, revive, and resupply in the heat of battle, making them the underappreciated heroes of each match.
The Combat Medic specialisation goes all-in on high-intensity frontline assistance, whereas Fire Support makes you a defensive behemoth able to keep your team stocked and ready for long firefights.
Training Path | Abilities |
Combat Medic | Urgent Aid – Drag wounded friends 20% faster and revive them 2.5 seconds earlier.Revive Recovery – Activate passive healing when reviving an ally (interrupted if hurt).Defense-Oriented – Boosts gadget resupply by 25%, enhances defense systems such as GPDIS and Deployable Cover.Restock Allies – Using this heals and resupplies nearby allies for 10 seconds; revives happen faster too. |
Fire Support | Logistics Specialist – Supply Bags restore ammo much quicker.Explosives Resistant – Scales incoming explosive damage by 25% when prone or mounted.Steady Aim – Enhances fire stability from mounted positions.Restock Allies – Cures and replenishes nearby friends for 10 seconds, with quicker revive times. |