If you want to blow up tanks or keep your team’s vehicles running, the Engineer class in Battlefield 6 is for you. It’s players’ favorite class for balancing infantry warfare with vehicle cover. The Engineer class repairs your team’s tank, lays traps for enemy armour, and launchs rockets into the enemy lines. This guide breaks down the best Engineer loadout and how to make the most of the Anti-Armour Training Path as you level up.
Engineer Class in Battlefield 6

This class begins with the Anti-Armour Training Path, which is focused entirely on destroying tanks and other vehicles. You don’t unlock a new Training Path until level 20, so it’s best to work your loadout and playstyle around the Anti-Armour path initially. As you gain score playing with this path, you will gain a few useful perks that set your Engineer up even more to be a killing machine.
First, you will get extra rockets, letting you carry two more than usual always a good thing when you’re blowing up vehicles. Second, Launcher Proficiency, which reduces your launcher reload time by some 15%, allowing you to stay in combat longer. Third, Devastating Impact, that it becomes more difficult for enemy vehicles to repair once you’ve attacked them, their repair speed being reduced by half for ten seconds.
Lastly, you will gain access to the Thermal Overdrive active ability, which increases your Repair Tool’s effectiveness by 50% for ten seconds. It’s ideal when you need to repair vehicles quickly or keep your own tank operational under intense fire.
Best Engineer Loadout

Since you don’t have access to all the high-end gear early on, here’s a look at the best beginner-friendly loadout choices to go with the Engineer’s Anti-Armour Training Path. These options work great at lower levels and make it easier to handle enemy vehicles while you level up.
Loadout Slot | Choice | Description |
Primary Weapon | SGX (SMG) | The SGX is the best SMG for Engineers. It has accurate hip-firing, so you can take out enemies at close range without having to use aim down sights. |
Secondary Weapon | P18 (Sidearm) | The P18 is your secondary option. It’s good enough if your SMG runs out of ammo, but don’t count on using it too much. |
Gadget 1 | Unguided Rocket Launcher (RPG7-V2) | Your primary anti-tank weapon. The RPG7-V2 is capable of destroying most enemy vehicles with a few successful shots. It’s also handy for clearing small groups of enemies if they’re together. |
Gadget 2 | Anti-Vehicle Mine | These mines are ideal for blowing up tanks and vehicles, particularly if you place them near the edges or under cover. |
Throwable | Anti-Vehicle Grenade | Built exclusively for Engineers, these grenades deal a good blow to armour. They’re not very good at taking out infantry, but will destroy a tank. |
Melee | Knife | Fast, stealthy, and does the work when you’re in tight spaces or behind enemies. |
The Engineer class provides you with a good mix of engaging in close combat and repairing vehicles. In this setup, you will be able to help in nearly any possible scenario, whether you’re repairing tanks, destroying enemy armor, or supporting your team in battles. If you’re going out with your friends in cars, ensure that at least someone plays as an Engineer; it will make a big difference in keeping your team alive and your cars functional.