Forestcraft is a fast and fun class in Shadowverse: Worlds Beyond. It is using small cards like Fairies and woodland animals to go for the big combo. If you like casting many cards in one turn and jewelwielding your opponent with a clever play, the correct class for you is Forestcraft. Every existing card of Forestcraft is listed in this guide, giving you an introduction to how they work.
ALL Forestcraft Cards in Shadowverse Worlds Beyond
Forestcraft, true to its name, is all about nature; its cards and units are filled with woodland creatures, fairies, and forest spirits. If you enjoy fast-paced, aggressive decks that rely on playing lots of small cards to pull off big combos, Forestcraft is for you.
That said, Forestcraft does have a weakness. It can struggle against control decks, especially ones that can wipe your board easily. If the game drags on into the late stages and your opponent keeps clearing your followers, it can be tough to stay in the fight.
In Shadowverse: Worlds Beyond, a major character named Lovesign leads the Forestcraft faction. He’s central to the story and represents the playstyle perfectly. Below is a list of all Forestcraft cards currently available in Worlds Beyond.
Fairy Tamer (Basic Card – Forestcraft)
Cost: 2 | Attack: 1 | Defense: 1 | Rarity: Bronze
Effect (Fanfare): When you play this card, it adds 2 Fairy cards to your hand.
Fairy Tamer might not look like much in battle, but she brings backup. As soon as she enters the field, she calls in two Fairies to your hand. This is great for building up combos or filling your board quickly in a Forestcraft deck, which thrives on playing multiple cards in a turn.
Stray Beastman (Basic Card – Forestcraft)
Cost: 2 | Attack: 2 | Defense: 2 | Rarity: Bronze
Effect (Fanfare): Boosts your Combo count by 1 when played.
This wild creature is breaking free and bringing a bit of chaos with him. When you play Stray Beastman, your Combo counter goes up by 1, helping you trigger powerful combo effects more easily. It’s a small, aggressive follower that fits perfectly in fast-paced Forestcraft decks focused on chaining multiple cards in a single turn.
Gentle Treant (Basic Card – Forestcraft)
Cost: 4 | Attack: 4 | Defense: 4 | Rarity: Bronze
Effect:
- Fanfare: Combo (3) – If you’ve already played at least 2 other cards this turn, this follower evolves automatically when played.
- Strike: When this follower attacks, it heals your leader for 2 defence.
Gentle Treant is a sturdy 4-cost follower that rewards you for combo play. If you play him after playing at least two other cards in the same turn (Combo 3), he evolves right away without needing an evolve point. Once he’s on the field, every time he attacks, he heals your leader by 2, great for stabilising your health in longer matches.
Wild Profusion (Basic Card – Forestcraft)
Cost: 2 | Attack: 0 | Defense: 0 | Rarity: Bronze
Effect:
- Fanfare: When played, add 1 Fairy to your hand.
- Countdown (2): While this amulet is active, every time you summon a Pixie follower, it deals 1 damage to a random enemy follower. After 2 turns, it disappears.
Wild Profusion is a support card (amulet) that helps you chip away at enemy followers while building your combo. It gives you a Fairy when played, and for the next two turns, every Pixie you summon deals 1 random damage to the enemy’s followers. It’s a great way to apply pressure while keeping your combo engine running.
May, Journey Elf (Basic Card – Forestcraft)
Cost: 1 | Attack: 1 | Defense: 1 | Rarity: Silver
Effect: Fanfare: Combo (3) – If you’ve played at least 2 other cards this turn, choose an enemy follower and deal 3 damage to it.
May is a low-cost but high-impact card when played right. If you can trigger her Combo (3) effect by playing her third in a chain of cards, she’ll snipe an enemy follower for 3 damage, making her perfect for clearing threats early on while advancing your combo game.
Selwyn, Sonic Archer (Basic Card – Forestcraft)
Cost: 7 | Attack: 4 | Defense: 6 | Rarity: Silver
Effect:
- Storm: Can attack immediately on the turn he’s played.
- Super-Evolve: When evolved using Super-Evolution, choose an enemy follower and return it to their hand.
Selwyn is a late-game powerhouse with immediate impact. Thanks to Storm, he can strike the enemy or their followers right away. If you Super-Evolve him, you also get to bounce an enemy follower back to their hand, great for disrupting big threats or slowing down their board. He’s perfect for keeping the pressure on while controlling the pace of the game.
Bug Alert (Basic – Forestcraft)
Cost: 1|Attack: 0|Defense: 0|Rarity: Silver
Effect: Select an allied card on the field and return it to hand. Deal 2 damage to a random enemy follower.
This is a cheap and sneaky trick. You can reuse one of your own followers by returning it to your hand, and at the same time, you randomly zap one of your opponent’s followers for 2 damage. Great for quick tempo plays and combos.
Fay Twinkletoes (Legends Rise – Forestcraft)
Cost: 2|Attack: 2|Defense: 1|Rarity: Bronze
Effect:
Fanfare: Combo (3) – Give all other allied followers on the field +1/+1.
Fay’s all about timing. If you’ve already played 3 or more cards this turn, she gives all your other followers a boost in power and health. Perfect for swarming and powering up your board.
Capricious Sprite (Legends Rise – Forestcraft)
Cost: 3|Attack: 1|Defense: 1|Rarity: Bronze
Effect:
- Fanfare: Summon a Fairy. Add a Fairy to your hand.
- Evolve: Replicate the effects of this card’s Fanfare ability.
This cheeky sprite brings fairies to your hand and field. When she evolves, she does it all over again. Great for filling your board and hand quickly.
Deepwood Fairy Beast (Legends Rise – Forestcraft)
Cost: 8|Attack: 4|Defense: 4|Rarity: Bronze
Effect:
Fanfare: Draw a card. Restore X defence to your leader. X is the number of cards in your hand.
This big beast rewards you for having a full hand. You draw a card and heal for the number of cards you’re holding. Great for long games and staying alive.
Workin’ Grasshopper (Legends Rise – Forestcraft)
Cost: 3|Attack: 2|Defense: 1|Rarity: Bronze
Effect:
Fanfare: Draw an X-cost follower. X is your Combo.
This hardworking bug helps you dig up a card from your deck that matches your Combo count. Useful for fetching exactly what you need mid-turn.
Elder Sagebrush (Legends Rise – Forestcraft)
Cost: 4|Attack: 3|Defense: 3|Rarity: Bronze
Effect:
- Fanfare: Deal 3 damage to a random enemy follower.
- Combo (3): Instead, deal 3 damage to 3 random enemy followers.
A solid mid-game card that punishes your opponent’s board. If you’ve played three or more cards this turn, it spreads damage to multiple enemies instead of just one.
Fairy Convocation (Legends Rise – Forestcraft)
Cost: 1|Attack: 0|Defense: 0| Rarity: Bronze
Effect: Add 2 copies of Fairy to your hand.
Simple and efficient gives you two fairies in hand to help trigger combos or fill the board later.
Aerin, Crystalian Frostward (Legends Rise – Forestcraft)
Cost: 7|Attack: 6|Defense: 8|Rarity: Silver
Effect:
Fanfare: Destroy an enemy follower. Restore 2 defence to your leader.
Ward
Aerin brings both power and protection. She clears a threat and heals you, while Ward keeps your leader safe from attacks.
Good Fairy of the Pond (Legends Rise – Forestcraft)
Cost: 1|Attack: 1|Defense: 1|Rarity: Silver
Effect:
Last Words: Add a Fairy to your hand.
A tiny follower that keeps your hand full. When she dies, she leaves a fairy behind.
Baby Carbuncle (Legends Rise – Forestcraft)
Cost: 2|Attack: 2|Defense: 2|Rarity: Silver
Effect:
- Fanfare: Return an allied card to your hand.
- Super-Evolve: Recover 3 play points.
Bounces a friendly card for reuse. If you Super-Evolve it, you even get 3 play points back. That’s great for explosive turns.
Glade, Fragrantwood Ward (Legends Rise – Forestcraft)
Cost: 5|Attack: 3|Defense: 3|Rarity: Gold
Effect:
- Fanfare: Draw 2 cards.
- Evolve: Deal X damage split among enemies. X = cards in your hand.
Glade gives you cards, and when evolved, rains damage across the enemy based on your hand size. Strong draw and control tool.
Bayle, Luxglaive Warrior (Legends Rise – Forestcraft)
Cost: 8|Attack: 4|Defense: 4|Rarity: Gold
Effect:
- Activates in hand: Whenever an allied follower leaves the field, reduce this card’s cost by 1.
- Fanfare: Deal 4 damage to an enemy follower.
Bayle gets cheaper every time your followers leave the play. Great for aggressive decks and finishes off enemies with 4 damage on arrival.
Killer Rhinoceros (Legends Rise – Forestcraft)
Cost: 3|Attack: 0|Defense: 2|Rarity: Gold
Effect:
- Fanfare: Gain +X/+0 based on your Combo count.
- Storm (Can attack immediately).
This fast and deadly roach gets stronger the more cards you’ve played that turn. With Storm, it strikes the moment it lands, great for surprise damage or finishing off your opponent.
Godwood Staff (Legends Rise – Forestcraft)
Cost: 3|Attack: 0|Defense: 0|Rarity: Gold
Effect:
- End of turn: If you played 3+ cards (Combo 3), draw a card.
- Engage (Use its active ability): Destroy this card to return an allied card to your hand.
This staff helps you draw cards if you trigger Combo. You can also break it to bounce one of your own cards, great for reusing powerful effects.
Aria, Lady of the Woods (Legends Rise – Forestcraft)
Cost: 6|Attack: 4|Defense: 4|Rarity: Legendary
Effect:
- Fanfare: Gain Crest: Aria, Lady of the Woods.
- Super-Evolve: Summon 3 Fairies.
Aria is a key Forestcraft leader. She gives you a powerful Crest for long-term value, and when Super-Evolved, floods the field with fairies to fuel combos or swarm the enemy.
Opulent Rose Queen (Legends Rise – Forestcraft)
Cost: 9|Attack: 6|Defense: 6|Rarity: Legendary
Effect:
Fanfare: Transform all 1-cost-or-less Forestcraft cards in your hand into Bramble Burst.
Ward
A grand finisher. Turns all cheap Forestcraft cards into powerful direct damage spells. With Ward, she also protects your leader.
Amataz, Origin Blader (Legends Rise – Forestcraft)
Cost: 3|Attack: 2|Defense: 2|Rarity: Legendary
Effect:
- Fanfare: Gain +X/+X based on the number of Pixie followers in your hand.
Ward - Evolve: Deal 1 damage to random enemy followers X times, where X = your number of Pixies.
Amataz powers up based on how many Pixies (like Fairies) are in your hand. When he evolves, he spreads damage to enemy units. He’s a powerhouse in fairy-heavy decks.
Fairy (Basic – Forestcraft)
Cost: 1|Attack: 1|Defense: 1|Rarity: Bronze
Tribe: Pixie
Effect: Rush (Can attack enemy followers immediately).
Tiny but quick! Fairies are the backbone of many Forestcraft combos. Their low cost and Rush make them very useful.
Deepwood Bounty (Basic – Forestcraft)
Cost: 0|Attack: 0|Defense: 0|Rarity: Bronze
Effect: Restore 1 defence to your leader.
A free, simple heal. Great for triggering Combo or just keeping yourself alive.
Bramble Burst (Basic – Forestcraft)
Cost: 1|Attack: 0|Defense: 0|Rarity: Legendary
Effect: Deal 3 damage to an enemy follower or the enemy leader.
One of Forestcraft’s best damage spells. Cheap, flexible, and strong, great for removal or burning the opponent directly.