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    Home»Guides»All Magic Lamps in Witcher 3: Wild Hunt 
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    All Magic Lamps in Witcher 3: Wild Hunt 

    By SankarDecember 1, 2025No Comments3 Mins Read
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    The Magic Lamp quest in The Witcher 3: Wild Hunt is a side quest you’ll complete while searching for Ciri. It takes place right after you explore the Mysterious Elf’s hideout with Keira Metz. She’s hoping to recover a magical lamp the elf once promised her, and Geralt ends up helping her track it down inside a hidden cave filled with puzzles, secrets, and a bit of mystery. This guide walks you through how to start the quest, solve the torch puzzle, and how the story ends.

    How to Start the Magic Lamps Quest 

    Magic Lamp is a small side quest in The Witcher 3: Wild Hunt. While searching for Ciri, Geralt teams up with Keira Metz, who tells him about an elven mage who once stayed in a secret cave nearby. When they get there, they find out he’s already gone, but he left something behind. The elf had promised Keira a magical lamp, and now she asks Geralt to help her track it down inside the cave.

    Magic Lamps Quest 

    As you’re leaving the Mysterious Elf’s hideout, Keira asks Geralt to help her find the magic lamp the elf promised her. You can either turn her down and walk away or agree to go with her. If you decide to help, you’ll both end up in a room with a locked, sealed door. And even if you said “no” at first, you can still change your mind before leaving the ruins, just follow Keira into the room to continue the quest.

    Follow Keira into the room and use your Witcher Senses to spot an inscription on the door. With Keira’s help, Geralt figures out that the writing is in Elder Speech, and it’s actually a riddle. The riddle explains the exact order in which you need to light the torches held by the statues.

    All Abandoned Site Locations in The Witcher 3: Wild Hunt

    Solving the Puzzle

    In the room, you’ll see four statues, each with a fire pit in front of it. Your job is to light these fires in the correct order. If you get it wrong, Wraiths will appear, and they’re annoying to fight because they don’t even drop good loot.

    You can ignite the fires by walking up to them and interacting, or just use Igni from a distance. To solve the puzzle, start with the third statue from the left, then the second, then the fourth, and finally the first. Light them in that order, and the door will open.

    Magic Lamps Quest Ending 

    Once you solve the torch puzzle, Geralt and Keira can step into the room beyond, which looks like some kind of old sanctuary. Head up to the shrine, and a cutscene will start. Geralt and Keira talk about who might have built the place and what its current condition means. Keira then picks up the magic lamp, though she’s not entirely sure how it works.

    With the lamp in hand, you can retrace your steps and head back toward the exit you passed earlier. When you finally reach the surface, Geralt and Keira part ways. Before she leaves through a portal, Keira asks Geralt to visit her soon because she needs a favour. Geralt quietly agrees, which begins the quest An Invitation from Keira Metz.

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    Sankar
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    Decided that degrees were as useful as extra lives in a Mario game-totally unnecessary! I’m diving into the extravagant universe of my favourite game, Assassin’s Creed, which lets me roam the world without actually paying for plane tickets. Hodophile by nature and aspiring to get lost in Hang Sơn Đoòng cave in Vietnam someday!

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