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All Klaus Robot Arm and Leg Locations – BO6 Zombies Reckoning

Franken-Klaus is a unique ally in Black Ops 6 Zombies: Reckoning, essential for progressing through the main Easter egg. To bring this mechanical helper to life, you’ll need to hunt down his arms and legs scattered across the map, then activate him for a crucial role in the quest. This guide covers every arm and leg location, plus how to assemble and power up Klaus.

All Klaus Robot Arm and Leg Locations

In Reckoning, one of the quirkiest things you can build is Franken-Klaus, a robot who, surprisingly, isn’t trying to tear you apart. He’s actually a key step in finishing the main Easter egg, but slapping him together takes more than just finding a few spare parts. His arms and legs are scattered around the map, and each set has its own trick to obtain.

Finding Klaus’s Legs

The legs are much simpler to hunt down. Both spawn inside the T2 Android Assembly area, and you can grab them in the same round. There are three possible locations inside this room:

  • Located next to a mound of discarded metal parts, right before the path to the Entity elevator.
  • Tucked onto a shelf against the northern wall inside the same area as the robot production line.
  • Spotted on the ground near an open doorway on the west side, with a sign warning “Employees Only.”

Finding Klaus’s Arms

The arms only come from a specific enemy: the Kommando Klaus. These show up during special “Max Ammo” rounds, which pop up roughly every 5–7 rounds. To claim an arm, you first need to shoot it clean off, then finish the enemy with any weapon. The limb will drop to the floor for you to collect. There’s a limit, though — only one arm can be taken per special round, so expect to go through two of these events to get both.

Assembling and Activating Klaus

When you’ve got all four limbs, head to the lower level of T2 Android Assembly. Look for the wall with a red chest plate near a terminal and toolbox — that’s where you can put him together. After assembly, Klaus stays inactive until he’s hit with an electric blast from an Uber Klaus. These elite enemies start showing up at Round 16, so once one appears, lead it toward Klaus and let it shoot near him. If you’ve done it right, he’ll come online, talk, and start working at the terminal.

Remember, Franken-Klaus isn’t a permanent sidekick, he’s purely there for the Easter egg. Once powered up, he’ll operate the terminal for a round before you escort him to the T2 Dark Entity Containment room for an S.A.M. Trial. After that, he’ll move on to the T2 Teleportation Lab for the next part of the quest.

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