In BO6 Zombies: Reckoning, unlocking the Teleportation Lab requires finding four hidden S.A.M. Files scattered across set spawn points in T1 and T2 areas. Each file contains a number and an archive date, which together form the lab’s code. This guide lists every possible file location, explains how to access the T2 Teleportation Lab, and shows how to decode the files to unlock it.
All File Locations
In the Reckoning map, players need to track down four S.A.M. Files, and these can only appear in specific spots. There are eight possible spawn points in total, all of which are listed below.
T1 Executive Suite
Location 1
On a white desk outside the Director’s Office entrance, beside a computer.
Location 2
On a long brown table in the lower-floor bar room, to the left when entering via the Personnel Launcher.
Location 3
On a small round table beside a fallen lamp, in the same bar room as Location 2.
T1 Director’s Office
Location 4
On the Director’s desk beside a computer. Also used to activate the Sublevel 10 teleporter.
Location 5
On a table under a wall-mounted TV, beside a lamp, in the room next to the teleporter room.
Location 6
On the darker end of the same table as Location 5, beside a pile of books.
Location 7
Same as Location 5, under the wall-mounted TV beside a lamp.
T2 Teleportation Lab
Location 8
On the console facing the teleporter to the T2 Dark Entity Containment.
How to Enter T2 Teleportation Lab
First, get the Syringe from the centrifuge in the T1 Mutant Research Lab. Then, head to the Particle Accelerator in T2 Sublevel 10, activate it, shoot the crystals, jump into the beam during low gravity, and collide with the floating zombie corpse to collect Blood. Next, return to the T1 Mutant Research Lab, place the Syringe in the centrifuge, and defeat the Fowler Mangler to obtain the Mutant Injection. Finally, go to the T2 Dark Entity Containment, head upstairs to the Crafting Table area, use the Mutant Injection, and scan beside the locked door to open the portal to the T2 Teleportation Lab.
Using the Code
After gathering all four S.A.M. Files in a match, the next step is to figure out the code they create, using the first two lines of each file. The first line lists the file’s number with its name, and the second line shows the date it was archived.
For example, if one of your files reads “1. Notso’s Collar” and underneath says “Archived: 7/15/1985”, then the number 1 is part of your code, and its position in the sequence is determined by the date—July falls after June but before August.
To build your full code, write down the numbers from your four files and arrange them in order from the earliest archive date to the latest.
Example:
- 6 → 6/28/1985
- 1 → 7/15/1985
- 5 → 10/12/1985
- 2 → 12/8/1985
This arrangement makes the code 6152, which you then enter into the T2 Teleportation Lab terminal.
Note: The number in the code comes from the first line of each file, and the order comes from sorting by archive date (January is earliest, December is latest).
S.A.M. File Reference List:
- BND Badge – 6 – 6/28/1985
- Notso’s Collar – 1 – 7/15/1985
- Scarf – 3 – 8/21/1985
- Wristwatch – 4 – 9/2/1985
- Combat Goggles – 5 – 10/12/1985
- Katana – 2 – 12/8/1985