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Arc Probes and Couriers Location in Arc Raiders

In Arc Raiders, ARC Probes and Couriers are special objectives that can give you valuable rewards if you handle them correctly. Probes are stationary beacons that trigger alarms and attract enemies when breached, while Couriers are moving targets that carry loot. Knowing where to find them, how to approach them, and the best way to deal with reinforcements can make these encounters much easier and much more rewarding. This guide will help you track, breach, and loot both Probes and Couriers efficiently.

Arc Probes and Couriers in Arc Raiders

ARC Probes are basically stationary beacons that drop down from orbit and start sounding an alarm as soon as you breach them. They won’t hurt you directly, but they do have some consequences. Once triggered, they attract nearby ARC ground patrols, and if you take too long, they’ll also call in air reinforcements. The trick is to hit them quickly and efficiently. A fast breach keeps these reinforcements to a minimum, making probes a high-reward target that’s relatively safe if you handle them right.

Arc Probes and Couriers Location

For couriers, we don’t have a solid tip, but probes are a bit easier they make a loud, thick, repeating beep that you can hear from a distance. Both ARC Probes and ARC Couriers will also show up on your map once you get close enough. When you finally spot one, all you need to do is walk up to it and hold the interaction button to slowly breach it open. Once the breach is complete, interact with it again to open it like a container and grab what’s inside.

Before you start, make sure to scout the area and take out any nearby turrets or cameras so you don’t get caught off guard. When you hit the first panel, go for it fast once you start breaching, finish it before reinforcements show up. Keep an eye out for the first wave of Wasps; their lasers give away where they’re aiming, so step out of the way before the laser turns red, then hit them while they’re exposed. After that, move straight to the second panel and start breaching, switching cover as needed. If too many reinforcements arrive, lure them away from the probe to thin their numbers, then come back to finish the final panel.

Sankar
Sankar
Decided that degrees were as useful as extra lives in a Mario game-totally unnecessary! I’m diving into the extravagant universe of my favourite game, Assassin’s Creed, which lets me roam the world without actually paying for plane tickets. Hodophile by nature and aspiring to get lost in Hang Sơn Đoòng cave in Vietnam someday!
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