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Power Gambit Quest Guide – Dying Light The Beast

Power Gambit is one of the earlier story quests in Dying Light: The Beast, and though at times it can be tedious and feel repetitive, it’s the only way to progress if you’re doing it. The quest has parkour tests, underwater valve puzzles, Bomber fights, and a betrayal turn of events.

This guide will assist you in clearing out each level quickly and complete the quest with minimal frustration.

Reach the Power Plant

Go towards the Power Plant from Town Hall. It’s a far journey, so take a car if available. During the trip, it’s worthwhile to unlock the Clock Tower Safe House for convenience.

When you get there, the Power Plant is infested with Biters. Your goal soon changes to “Get to the Foreman,” who is sitting on a higher level of the building. To access him, climb the small block building adjacent to it, then crawl across the ledges until you can enter. 

Enter the Main Building

Close to the water surface, find the open window indicated by the quest marker. Begin to climb on the nearby ledges and pipes to access it. In case an air duct comes in your way, drop onto a lower ledge and proceed across. Inside, unlock the door and press forward.

The Turbine Room and First Bomber Encounter

Inside, crawl through a vent to reach a chamber full of Biters. Clear them out, then unlock the next door to progress. Here you’ll encounter your first Bomber zombie—a suicidal infected whose explosion can one-shot you. Keep your distance and try to lure it into other zombies so it kills them too.

Your next goal is to descend into the lower levels of the Turbine Room.

Drain the Water

This part takes several trips, but it is in the same order each time:

  • Swim underwater to retrieve two valves. 
  • Oxygen is scarce, but there is an air pocket above where you can get some.
  • Turn the valves, then go to the Control Room. 
  • The terminal there is not online.
  • Proceed to the Backup Generator room—be careful of the ambush when you enter the room.
  • Switch the generator on, take the wire, and redirect it. Because the wire is short, move the table aside to find a vent that takes you straight back to the terminal.
  • Power it on, and the turbines will begin draining water.

Reactivating the Turbines

Traveling back, Biters and Bombers get the better of you once more. Use guns to blow up Bombers remotely—preferably where they’re in close proximity to other infected.

You will now have to repair turbines in rooms A, B, and C:

  • Room A: The terminal does not remain online.
  • Room B → Room C: Sweep out several Bombers. A gun is strongly advised here.
  • In Room C, a valve wrench will be necessary to proceed.

Return to Room A and check the nearby vent. Crawl through to the storage room, where you’ll find the valve wrench along with extra loot. Use the wrench on the red pipe, then return to the Room A terminal and restart it.

With full power restored, head back to the Foreman, Largo.

Largo’s Betrayal and Final Fight

Largo shows his loyalty to the Baron and tries to betray you. Fortunately, Beast Mode kicks in on its own, allowing you to kill a few soldiers before it is exhausted.

  • Focus on soldiers with guns when in Beast Mode.
  • When it’s over, keep moving and take advantage of cover—these soldiers strike far harder than Biters.
  • Activate the Control Room terminal for the last time in order to secure the plant.
  • After defeating all the Baron’s soldiers, return to the Town Hall and report to the Sheriff.

Quest Rewards

For completing Power Gambit, you’ll earn:

  • Survivor Reinforced Jeans (gear)
  • +10,200 XP
  • +500 Old World Money
  • Co-op Lootbox (if completed in multiplayer)
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